i sadly cannot find the Original Link :(
But here is the downloaded File upload i found on the Wallpaper Site :P
https://getwallpapers.com/wallpaper/full/1/5/0/416639.jpg
Retro-Hax
- 9 Posts
- 17 Comments
Thanks :D
Honestly the only reason im still not on Wayland aside from the Screenshot Issues “FoR SEcURiTY” :P
ooooo this looks like a cool project :0
Im a Certified Rarioty Hater >:D
Jk jk :P
eh i mean its not really New Games even as afterall i do also play Old Games that i grew up with :P
Its just the general Vibe from my Persecption Changed i feel like >.>
tho not in a “GRRRR Games are getting Too Woke >:((((((” obviously :P
yea i mean i do play a ton of Indies of course and it does feel Great but the “Vibe” just feels different somehow nowadays >.>
For Example SHovel Knight and Celeste and mayyybe The Messenger are one of the few Indie Games that give me that “Old School” Vibe of Indie Dev if that makes sense :P
Retro-Hax@feddit.orgOPto
C++@programming.dev•How would i include a seperate Class in my Constructor
1·25 天前yup just removed the infinite cycle by just doing class ErrorWindow; inside mainwindow.hpp :P
also if i remove MainWindow MainWin; from main then obviously all i get is a compiler Error as i require MainWin inside my Main Function >.>src/main.cpp:20:5: error: ‘MainWin’ was not declared in this scope; did you mean ‘MainWindow’?
Retro-Hax@feddit.orgOPto
C++@programming.dev•How would i include a seperate Class in my Constructor
1·25 天前Basically my Idea is/was to use 1 Function that being DisplayErrorWindow and have all the Errortexts basically inside it as nothing ever changes aside from the Text i couldve just used if statements :P
But sadly it wiull only display the first Error Text and not any of the other Error Texts no matter what i modify and i did already check my if statement Logic inside the Function and nothings wrong on that Part :c
Retro-Hax@feddit.orgOPto
C++@programming.dev•How would i include a seperate Class in my Constructor
1·25 天前huh? O.o
so you mean like this for Example? >.>int main() { ErrorWindow* ErrorWin; MainWindow MainWin(&ErrorWin);and then inside mainwindow source files like this? O.o
class MainWindow { public: MainWindow(ErrorWindow* ErrorWin); private: ErrorWindow* ErrWin; MainWindow::MainWindow(ErrorWindow* ErrorWin) : ErrWin(ErrorWin) {because all i recieve is this error even tho i included errorwindow.hpp inside mainwindow.hpp and cpp file >.>
In file included from src/gui/errorwindow.hpp:20, from src/main.cpp:13: src/gui/mainwindow.hpp:56:27: error: expected ‘)’ before ‘*’ token 56 | MainWindow(ErrorWindow* ErrorWin); | ~ ^ | ) src/gui/mainwindow.hpp:83:5: error: ‘ErrorWindow’ does not name a type 83 | ErrorWindow* ErrWin; | ^~~~~~~~~~~ make: *** [Linux.mk:39: build/main.o] Error 1
I cant believe how i only replied there after 5 Days but yup that was it! XD
Also i funnily enough only remembered my Post because i was looking for Artists Tsukumizu Work was and then accindetally found the ANime i was looking for via his Wikipedia XD
Retro-Hax@feddit.orgOPto
Open Source@lemmy.ml•Question about Reberse Engineered Code and Licenses
1·2 个月前Well i do usually go for GPL 2.0 only or LGPL 2.1 or later (unless its Python where i usually go with either GPL 3.0 or AGPL 3.0 only) :P
But with writing Assembly by Hand and translating Reverse Engineered ASM from one CPU Architecture to another one that is kinda my unknown basically :(
Especially as im usually a Tooling Dev than a Game Dev more on PC and usually when i write ASM Patches it is for LGPL 2.1 and written from Scratch (So im not modsifying for Example existing Nintendo Code) :P
Retro-Hax@feddit.orgOPto
Open Source@lemmy.ml•Question about Reberse Engineered Code and Licenses
2·2 个月前yup basically that as in writing Assembly by Hand :P
Translate 6502 Assembly Code to x86 Assembly Code that in turn Assembles into a Windows 95 Executeable (as im looking to doing some Windows 95 Programming) :P
Retro-Hax@feddit.orgOPto
Open Source@lemmy.ml•Question about Reberse Engineered Code and Licenses
1·2 个月前ah alright then :0
Thanks! :D
and yea i did refer the 6502 Assembly Code which i got via a Emulator Debugger basically so ill probably just attach the CC0-1.0-Universal License to my Translation and call it a Day :P
I would say it is very much not a derivative due to the Way the Hardware works/differs but hm ill just have to see really >.>
Retro-Hax@feddit.orgOPto
Open Source@lemmy.ml•Question about Reberse Engineered Code and Licenses
1·2 个月前huh? >.>
how you mean? >.>
The Plan is to basically also Open Source it obviously :P
Rayman 1 was on Jaguar as well so mustve been that :P
For me most of my PS1 Gaming was actually through Pirate Discs or Emulation considering my Dads PS2 wasnt chipped i could only play them at Dads Cousins House really >.>





yup also true XD