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Cake day: June 28th, 2023

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  • Panron@lemmy.worldtohomeassistant@lemmy.world*Permanently Deleted*
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    2 months ago

    Probably an unpopular opinion, but:

    If users experiencing issues with the ambee library in this package, they will knock on my door. And I’m not willing to support that or accept that burden. Especially as I don’t see a good repacking reason in this case.

    As a developer, this seems like a reasonable argument to me.

    Also, I see from a comment you made recently that you seem to be involved with NixOS:

    There’s always Nix but the dev behind HA has a personal vendetta against Nix people building his software (for some ridiculously stupid reason…he doesn’t understand the tech!). We packaged home assistant in nixpkgs anyway because we don’t negotiate with terrorists.

    Calling him a terrorist is rather melodramatic. And I think further enforces his point, that your actions are creating unnecessary problems for others, and you simply don’t care.

    Edit:

    Did Frenck come off as a bit of an asshole? Yes. But in my opinion, so did all of the NixOS people. Kind of a bad situation all around.



  • Everyone who is so inclined to back this project, please do so.

    However, I’d highly encourage you to do your due diligence first if you’ve never backed a crowd funded project before, and especially so if you’ve never backed a video game crowd funded project. Even more especially if you’d only back a project due to extra platforms “unlocked” through stretch goals.

    There’s a lot that can go wrong in these kinds of endeavors (even when they’re started with the best of intentions), and it’s easy to end up feeling cheated by how it plays out (even in cases where something is delivered in the end).



  • The flashlight is already bound to LB; holding it for a second vs tapping one of the back buttons doesn’t really seem like a worthwhile use to, same for the map (which can be opened directly by long pressing “start”; or “select” if you haven’t reversed their mapping in Steam input to get the correct button prompts).

    Honestly, I’ve yet to find a good use for the back buttons in Starfield; I’m considering mapping one of them to F5 for quick save, but that’s generally just a double tap of start and one tap of A, so it’s not inconvenient enough for me to have gone with the button mapping.


  • Some of it can be, I agree. Some is really easy. It really depends on the game (I can’t speak for Witcher 3).

    Sometimes it’s as easy as creating a mods folder in the game directory then downloading the mod and moving into that folder.

    For Bethesda games, I’ve used rockerbacon’s mo2 script and it works well. For other games, I just follow the install instructions manually, however I have encountered some limitations here. Mods that require a program to modify files (eg, texture replacers for the Dark Souls games or to merge mods that alter game_main.arc in Dragon’s Dogma) have been a no-go for me so far. There have been convenient work-arounds for some instances (Dragon’s Dogma has some mod-packs that include all or most of the individual mods I would’ve wanted, so I just install that).

    And I’ve definitely encountered a number of mods that require a launch parameter for dinput8.dll (and I think one mod required a parameter for some other dll, although I can’t recall for certain); finding this out the first time I encountered it was a huge pain and I only found the answer by reading the forums for another mod on another game. Now that I know about that particular issue, it isn’t too bad but it absolutely made the first time modding on the Deck more complicated than I had expected.