They either have a Star Trek license and can’t say so yet, or they are going to be sued into oblivion.
They either have a Star Trek license and can’t say so yet, or they are going to be sued into oblivion.
I like gnome. My only gripe is that workspaces should be per-screen. But all Linux DEs aside from a few isoteric tiling WMs get that wrong.
I have it, but never had tje chance to play it sadly. It’s still a great book to read though.
If you write it down and sell it you 100% do violate copyright
It’s not difficult at all, and many editors and IDEs already support this, making the entire point moot. Just do whatever the style guide says. I’m into PHP and Python so for me it’s spaces all the way.
We have per weight pricing on a lot of items in The Netherlands. It’s great for comparing different items when you’re in the supermarket, but doesn’t really work against shrinkification. You simply don’t remember the price-per-kg from last week.
They will try. This is about OS-level APIs. In order for a browser to to install and run PWAs, it needs certain OS APIs for e.g. home screen installation, storage and notifications. iOS currently has these APIs but Safari severely limits what you can do with it. Now the DMA will force Apple to accept other browsers, which have no such limitations. So, Apple now wants to remove these APIs altogether and kill PWA support outright, before that portion of the DMA takes effect.
There probably will be a lawsuit and Apple will probably lose, but it will take years to resolve that. And in the mean time PWAs remain dead and the only way on the iOS home screen in paying the 30% app store cut.
Me too. I will not spend a single cent on Epic, but I’ll happily buy Steam games.
They can still seize it, and hand out fines for the attempt to hide it too!
Yeah, I wondered about the ninth kid and how (s)he’s doing.
The people saying that are just pushing some other product in you.
/me furiously taking notes
Reading the description it’s a fully steel framed building. It’ll hold up just fine.
Thanks for that! I put it on my wishlist so I can grab it with the next sale.
Yes, this is what meant. That would be great.
I would love an RPG where time actually matters. If some NPC tells you to meet him under that tree tonight, and you’re not there, he should get mad and refuse to help you. And if a mission is urgent, there should be consequences if you go off doing something else, maybe even failing the mission. It would be awesome if there are multiple missions but you only have time for one or two.
Related, how about no radar and mission markers? So if you get directions, you actually need to follow them. And you need to actually explore instead of simply following a quest marker with half an eye on a minimap. IIRC one of the early Elder Scrolls did this?
Yup, I remember that 😄
It may not be your cup of tea, but a lot of people (me included) really like SoT.