• 2 Posts
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Joined 1 year ago
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Cake day: August 4th, 2023

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  • I’m enjoying NecroMerger. It has optional ads (no forced short ads either) and the micro transactions are either some general buffs, ad-free version or gems. The gems are dished out royally imo, where I’ve purchased most of the premium currency content by just playing.

    Something you can’t play right now but can sign up to play for later: WalkScape. It’s an RPG game in a similar style to RuneScape, but you actually have to walk to craft, skill and walk around the map.

    The team has often said that they are against microtransactions and other monetization schemes that currently plague the industry, so they have plans to release a freemium version and a paid version.












  • I’d say this is mostly due to budget constraints. Voice acting, music scores, high fidelity art, models, animations etc cost a ton of money. Making random generated boards / levels / dungeons with simple art and scalable gameplay is simply just more feasible.

    Another aspect is the popularity of the game. We’ve seen a lot of saturation in genres over the years. A the peak of PUBG and Fortnite popularity, there were so many battle royale games coming out. Then we got extraction shooters, and so on.

    Personally, I love roguelikes and how we got to the point of mixing it with other genres (Balatro, Dungeon Clawler), but I can see your point. I feel the same about 2D (pixel art) platformers: I feel like I’ve seen it all already and nothing can excite me anymore.