I didn’t do it until Mark 6 otherwise I would need to double or triple all the belt lines and nodes. The feeding nodes are all fully overclocked as well.
I didn’t do it until Mark 6 otherwise I would need to double or triple all the belt lines and nodes. The feeding nodes are all fully overclocked as well.
The 5x5 grid restriction makes me stress just thinking about it! 😂
Had 25 end points making modular frames, which meant a 5 way balancer into 5 way balancers for reinforced plate. The Doc YouTube video really helped. And is the only migraine spaghetti in the factory.
Tolerate is it, but the hill to fix it is too tall!
And green is the exit, pink is stay in the loop, red (not pictured) is do not enter.
I’ll let him know! 😂
That’s his game of choice, with the update he’s been playing it again. Looks fun!
Once there are walls I’ll say without. But old Minecraft brain says floating trees (and buildings etc.) are only left by true monsters.
(Stares at my sleeping wife and her many, many floating trees.)
Not here, but anything that can increase input delay can cause that. Lower FPS can as well. And I’m just gonna say it, so can early stages of pregnancy. The last one happened to my ex-wife with our second child.
How to ADHD by Jessica McCabe is the best I’ve seen so far. It has sections geared towards neurotypical people. Her YouTube channel is pretty good too.
Some ideas I’d love to do to my players if I still played games like this (I’m old):
Parasitic Immortality: Each player’s body now harbors a sentient, parasitic entity from the elder god’s realm. To stay alive, the player must feed the parasite by draining the life of others, and the parasite is very specific of who to consume and when. If they fail, the parasite consumes them from the inside, painfully regenerating them each time but with diminishing humanity.
Memory Reset: The players are indeed immortal, but each time they sleep, they lose a random set of memories or skills. Over centuries, they become strangers to themselves, unsure of their origins, skills, or even motivations. (Think Momento)
Unwanted Guests: Each player’s soul is bound to their body forever, but their mind becomes vulnerable to invasion by the elder god’s minions. Between play sessions, they find themselves “sharing” their consciousness with malevolent spirits who take control at unpredictable times and start the next play session in terrible or awkward scenarios. (Think GTA V when you switch characters, but more fucked up)
Mosaic Body: Their bodies no longer age, but they start falling apart, requiring constant replacement. They can survive only by patching themselves up with body parts from other beings, creating a grotesque patchwork appearance, and everything hurts. The more messed up ways to gain body parts the better. (Frankenstein’s Monster)
Eternal Decay: The god grants them eternal life, but not eternal youth. They’re doomed to experience endless decay, enduring the sensation and accelerated loss of flesh, muscle, and sensation as their bodies remain animated corpses over months instead of decades.
Mirror Life: Between play sessions they wake up in a universe where their actions had the opposite outcome. Friends become enemies, achievements become failures, and they are eternally tormented by a reality where their efforts always yield the worst.
Bound to Territory: They live forever, but their bodies are tethered to a specific region—a cursed ground created by the elder god. If they stray too far, they wither, eventually getting pulled back in by an unseen force to endure perpetual cycles of death and rebirth.
Soul Fracture: Their souls split into multiple pieces, scattered across different planes. They’re immortal, but constantly feel the pain and emotions of all their fractured selves, and each piece they “reclaim” in other worlds is hostile, violent, and deranged.
He Lied: The elder god couldn’t be trusted, he did some magic feeling and looking stuff that did nothing just to get these mortals to go away
Keep posting! I love the work you do.
The middle bar between upper and lower windows, what is it?
Smart! I wish I would have thought of that before I got here. I picked up a few today, no wet concrete yet.
That makes a lot of sense. Good excuse to do hard drive hunting!
Same, already but another 120 hours in!
As a fellow Corvette owner, the Jeep driver is doing God’s work!
Never heard of it… I’ll look into it! Thank you!
As suggested already using manifolds with overflow smart splitters is the way I did it when I built a 10 heavy frame factory. The only place that hurt my brain was when I needed to split reinforced plate to 25 end points and there wasn’t enough volume for a manifold to work so I needed balancers and a 5 way balancer broke my brain. Doc in YouTube had the answer which is split into two, then split those two into three and feed one of the six end points into a merger before the split into two. Then the five remaining end points get the same treatment and you end up with 25 end points for heavy plate.
Good luck!