Reminds me that I should upload my shitty game to itch.io.
Edit: I’m doing my part.
Is this going to load more than 1 out of 5 times? 😜
Do you have the same problem at https://diarrhea4.bjoern-tantau.de/exports/diarrhea4.html?
If not: I blame itch.io.
If yes: I blame Godot.
Let’s hope it works there. Can’t be blaming Godot in the Godot community.
Oh my, I tripped up the OOP on my joke. I was referencing why you originally made the game: “However this happens around 4 out of 5 times and sometimes it works.”
I was just making a shitty (ha!) joke. 😉
Drama is over, people continue using Unity as if there are no issues with it.
When you look at games made within the last 30 days, godot is double unity
If this is a sign of what’s yet to come, Unity is in big trouble. Very impressive growth by Godot.
It can take years to fully master a piece of software like a game engine.
It also take years to build a game and often your locked to the game engine during development. (Some manage to change mid development but its always a costly Painful experience)
For ongoing development Godot would also need to support all of the features that where already established to become a part of the game.
So boycotting unity isn’t easy or feasible for activd devs and should logically take years of small cultural changes within dev communities as more and more new projects start off with godot from the get go.
But thats not what i am seeing here. What i see here is unity getting fucked by a a company i never heard of before last year. In almost no time Godot Spearheaded to appear to be statistically more popular for gamedevs then linux is for desktop users. It really is wild display of ongoing momentum.
You’re entitled to your own perspective and opinion when being shown information of course but its a rather narrow minded stance that you are taking.
It at least killed my Unity game, 3 months in development. Now I’m using only FOSS engines.
Yep, drama always comes. The question is, do you want to have any power and rights when the drama comes?
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Drama is over, people continue using Unity as if there are no issues with it.
One out of six is not bad, considering the costs of migrating over from Unity to Godot, and the maturity level of Godot vs Unity. The real tell will be for future/new projects, and in what product they are done in.
But overall, familiarity (and sunk-cost fallacy) grabs you by the privates, and its hard to get it to let go.
15 to 90 feels good man, could be less, and the gap is closing faster than you can say Riccitel-whatever-his-name-was
How many of each before recent news?