- cross-posted to:
- nintendo@lemmy.world
- pcgaming@zerobytes.monster
- games@sh.itjust.works
- cross-posted to:
- nintendo@lemmy.world
- pcgaming@zerobytes.monster
- games@sh.itjust.works
Did we learn nothing from the terrible N64 game?
Last couple south park game were pretty good. Decent enough games, but enough south park humour to make them enjoyable for fans. Can’t speak to the n64 game though.
As far as i remember the games back then were pretty shit, because they just told random game studios to make South park games. The games were just clones of other games like mario kart. (I did like that dumb ps1 game tho) and trey and matt weren’t really happy with it so they “made their own” starting with stick of truth. That’s why there was a sudden shift in quality.
Reminds me of the PSX south park game where you could throw yellow slow balls. Don’t remember much else from the game though.
What I really want is a South Park couch co-op game to play with my wife, preferably some kind of childish humour RPG.
Do any of the South Park games so far have this?
Some of the visuals here are very, 2008. Just some of the techniques are very forward rendered without tangent maps so you use bump maps.
I don’t really know how you do that in a modern engine.