• Rudee@lemmy.ml
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    7 months ago
    1. Use the maximum HP possible from the dice instead of the average given (eg. 6d12 = 72 instead of 39), or at least a higher portion of the maximum quantity

    2. Increase AC

    3. Give it extra damage of a different type

    4. Give non-lair monsters lair actions, and give monsters with lair actions an even stronger lair action they can use when below half-health. Same with legendary actions

    5. Look at older DnD editions and see if the monster or any similar monsters have extra abilities you can add

    Edit: I should have specified that these are in ascending levels of difficulty for the DM, but are also more interesting

    • Hagdos@lemmy.world
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      7 months ago

      The risk in 1 & 2 is that monsters become a slog and characters are no longer heroes. If you need to hit a monster 30 times before it dies (because half misses due to AC, and you need a lot of hits due to HP), it’s just slow and boring.

      Lair actions and distractions/barricades to get to BBEG are where its at. There’s a trap in the way. New support keeps popping in until something is destroyed. Something changes drastically halfway through the fight.

    • Archpawn@lemmy.world
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      7 months ago

      Look at older DnD editions and see if the monster or any similar monsters have extra abilities you can add

      This. The Tarrasque had so many anti-cheese abilities in older editions. Now its best anti-cheese is running away, and even then there’s ways to keep up.