• Etterra@lemmy.world
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    7 months ago

    A roguelike is full reset permadeath. Nothing carries over and there’s no sweeping upgrades between characters.

    A rogue-lite lets you keep or upgrade something between runs, even if the character itself is perma-killed.

    • I_Has_A_Hat@lemmy.world
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      7 months ago

      Do upgrades include simply unlocking items or starting equipment like Binding of Isaac?

      • Rai@lemmy.dbzer0.com
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        7 months ago

        Yus! A roguelike is the same exact experience every time.

        If anything at all is unlocked for subsequent playthroughs, it’s a roguelite!

        • ampersandrew@lemmy.world
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          7 months ago

          Nah, I’d disagree with that. Unlocking variety doesn’t change the core loop like power progression does. One makes the game more diverse, and the other makes it easier. Otherwise you’d say that a game changes from roguelike to roguelite just by adding DLC.