Nah, I’d disagree with that. Unlocking variety doesn’t change the core loop like power progression does. One makes the game more diverse, and the other makes it easier. Otherwise you’d say that a game changes from roguelike to roguelite just by adding DLC.
A roguelike is full reset permadeath. Nothing carries over and there’s no sweeping upgrades between characters.
A rogue-lite lets you keep or upgrade something between runs, even if the character itself is perma-killed.
Do upgrades include simply unlocking items or starting equipment like Binding of Isaac?
Yus! A roguelike is the same exact experience every time.
If anything at all is unlocked for subsequent playthroughs, it’s a roguelite!
Nah, I’d disagree with that. Unlocking variety doesn’t change the core loop like power progression does. One makes the game more diverse, and the other makes it easier. Otherwise you’d say that a game changes from roguelike to roguelite just by adding DLC.
Would Deathloop be a Roguelite then?
No more than Majora’s Mask.