• FiveMacs@lemmy.ca
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    7 months ago

    Nothing…literally nothing.

    It’s the same thing that people misheard

    • 4am@lemm.ee
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      7 months ago

      Incorrect. Rogue-lite allows you to collect upgrades that are permanent between runs. Roguelike makes you start from square one every time.

      It’s literally why they invented a separate term.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      7 months ago

      Rogue-lites are usually games with only a few elements of Rogue. Mostly what differentiates them is that you can often unlock things that persist between lives, unlike a true Roguelike where you start over 100% from scratch with each character/new game.

      Pixel Dungeon is a Roguelike. Hades is a Rouge-lite.

        • I don’t know anything about Balatro, but I suppose one could say souls likes are a bit rogue-liteish. The other element of roguelikes and lites alike is RNG. Which only occurs in souls likes through drops and what move the enemy decides to use, and not really the level design to a point where death is still a massive setback toward progress in the overall game.

          • TurtlePower@lemm.ee
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            7 months ago

            Ah my bad, I forgot about the rng part. I was confusing the dying over and over to “git gud” with it. Yeah, Balatro is pure rng and you start from scratch every run. And I hate it. The rng fucks me every time lol.