ylai@lemmy.ml to Gaming@lemmy.mlEnglish · 7 months agoAI NPCs Have Potential, But Not The Kind Big Video Game Companies Wantaftermath.siteexternal-linkmessage-square20fedilinkarrow-up181arrow-down17
arrow-up174arrow-down1external-linkAI NPCs Have Potential, But Not The Kind Big Video Game Companies Wantaftermath.siteylai@lemmy.ml to Gaming@lemmy.mlEnglish · 7 months agomessage-square20fedilink
minus-squarePatapon Enjoyer@lemmy.worldlinkfedilinkarrow-up30·7 months agoI think the best use for it I’ve heard is to make unnamed generic characters sound like more than 3 voice actors greeting you with the same 20 or so lines. My cousin’s out fighting dragons, and what do I get? Guard duty.
minus-squareezchili@iusearchlinux.fyilinkfedilinkarrow-up19·7 months agoAnd they can react to in-game state as well If every action produces logs and the logs are given to every npc along with some flags, suddenly, Just punched a guard? That goes in the context Player is rich? That’s in the context Wearing mage clothes? Context It’s a cool way to increase immersion for not much effort without breaking anything in a traditional game
I think the best use for it I’ve heard is to make unnamed generic characters sound like more than 3 voice actors greeting you with the same 20 or so lines.
My cousin’s out fighting dragons, and what do I get? Guard duty.
And they can react to in-game state as well
If every action produces logs and the logs are given to every npc along with some flags, suddenly,
Just punched a guard? That goes in the context
Player is rich? That’s in the context
Wearing mage clothes? Context
It’s a cool way to increase immersion for not much effort without breaking anything in a traditional game