It would literally only improve people’s enjoyment of the game but as long as it keeps Gamers’ little egos intact, I guess it’s best to block some players
Edit: I wanna clarify that comment. I don’t mean that it isn’t good to feel good about conquering a challenge. I mean that it isn’t good to think you’re somehow more deserving of that feeling than someone who isn’t as skilled as you are. The only defense against lowering difficulty barriers in these games that I’ve seen essentially boils down to “you don’t deserve to enjoy the game if you aren’t as good at it as I am.”
I mean some people have legitimate skill ceilings. It’s not just a matter of not putting in the work, it’s a matter of not being capable of getting good at a game. I work physical labor ten hours a day. I cannot get good at bloodborne with the time I have to play every week. Even if I had the time, I do not have the mental capacity. Its difficulty quite literally blocks me from playing it, along with every other game of its ilk.
I’m sure someone will come along and say they work 12 hours of hard labor 6 days a week and still find time to play, but that person either a) was already good at FS games before they had that job, or b) has a different flavor of autism than I do.
Life’s tough when you voluntarily place yourself in the role of the victim and give away all your power.
However as you said, it’s important for the game genre to maintain it’s status as a difficult game that’s feat to conquer and largely it’s appeal. If taken away for those who are too time-constricted or don’t have enough “mental capacity”(euphemism treadmill goes brrr), wouldn’t it take away from those who don’t have these problems?
Life’s tough when you voluntarily place yourself in the role of the victim and give away all your power.
Ahh, that’s a fascinating quote, super useful when you want to feel superior to someone you don’t know. Instead of empathizing with another person’s capabilities, you can simply say they suck and that it’s their fault!
No, it wouldn’t take anything away from players who like the hardest difficulty. Motherfuckers stack cups competitively, I’m sure FS fans can remain satisfied with their achievements if they beat the game on the hardest difficulty available. If anything, resisting the temptation to lower the difficulty should enhance the feeling of satisfaction after beating it.
“Euphemism treadmill?” I’m fucking tired after work. I lack the ““mental capacity”” to bash my head against a wall for another few hours. It becomes impossible to properly learn how to play a game when it gets frustrating. I guess I could simply stop getting frustrated by it, in the same way I could simply stop having symptoms of depression or autism.
ETA: I googled that quote, and it seems like it’s only been spoken by one other person (I’m guessing one of your alts), also in the context of minimizing someone’s mental condition. Let me phrase it like this: dying to the same enemy in a video game dozens of times in a row without seeing any amount of improvement in my own ability makes it difficult to justify continuing to play a game. If I’m not getting better by then, I certainly won’t get better when I’m angry at the game. I’m not placing myself in the role of the victim, I’m recognizing my own abilities and lack thereof. I’m frustrated both by those abilities that I’m incapable of improving (as proven by the fact that they simply don’t improve), as well as with the developers for not accommodating people like me, who are incapable of playing their games because we cannot improve our skills at them.
It’s totally fine if you want to say that people with ADHD or autism or depression should simply stop acting like those are real things with real affects on people’s abilities, but all it does it betray a lack of your own understanding of other people’s mental conditions.
I feel so much for you, dude. Honestly sucks that people who can’t, for physical, psychological or other reasons, put in the time to grind the game get left out simply because the developers don’t want to accommodate. I read all your replies and sympathise a lot.
I’m sorry, I’m poor at explaining my opinions in my second language and thus it seems I can’t convey my point.
However, I see your point and I do have different opinion on it. It seems we can’t find common ground on the question on whether you are capable of improving to the point of beating mainstream game or not and if it should have an option for people who are too busy to learn the necessary skills.
I googled that quote, and it seems like it’s only been spoken by one other person (I’m guessing one of your alts)
I also looked it up and it has wiki definition and blog article at least. Also I don’t have alts, not me.
It’s totally fine if you want to say that people with ADHD or autism or depression should simply stop acting like those are real things with real affects on people’s abilities
Wouldn’t claim that as I happen to have first hand experience. I won’t elaborate under this nick, add me on Matrix if you wish to discuss more.
It would literally only improve people’s enjoyment of the game but as long as it keeps Gamers’ little egos intact, I guess it’s best to block some players
Egos are important though. Feeling good about conquering challenge is not a bad thing or something to mock.
I don’t think they are blocked per se, they are blocking themselves by not putting in the work and improving.
We get to the saying: “Do not pray for easier life, pray to be stronger men.”
Edit: I wanna clarify that comment. I don’t mean that it isn’t good to feel good about conquering a challenge. I mean that it isn’t good to think you’re somehow more deserving of that feeling than someone who isn’t as skilled as you are. The only defense against lowering difficulty barriers in these games that I’ve seen essentially boils down to “you don’t deserve to enjoy the game if you aren’t as good at it as I am.”
I mean some people have legitimate skill ceilings. It’s not just a matter of not putting in the work, it’s a matter of not being capable of getting good at a game. I work physical labor ten hours a day. I cannot get good at bloodborne with the time I have to play every week. Even if I had the time, I do not have the mental capacity. Its difficulty quite literally blocks me from playing it, along with every other game of its ilk.
I’m sure someone will come along and say they work 12 hours of hard labor 6 days a week and still find time to play, but that person either a) was already good at FS games before they had that job, or b) has a different flavor of autism than I do.
My point stands.
I shall give you another quote:
However as you said, it’s important for the game genre to maintain it’s status as a difficult game that’s feat to conquer and largely it’s appeal. If taken away for those who are too time-constricted or don’t have enough “mental capacity”(euphemism treadmill goes brrr), wouldn’t it take away from those who don’t have these problems?
Edit: cleanup
Ahh, that’s a fascinating quote, super useful when you want to feel superior to someone you don’t know. Instead of empathizing with another person’s capabilities, you can simply say they suck and that it’s their fault!
No, it wouldn’t take anything away from players who like the hardest difficulty. Motherfuckers stack cups competitively, I’m sure FS fans can remain satisfied with their achievements if they beat the game on the hardest difficulty available. If anything, resisting the temptation to lower the difficulty should enhance the feeling of satisfaction after beating it.
“Euphemism treadmill?” I’m fucking tired after work. I lack the ““mental capacity”” to bash my head against a wall for another few hours. It becomes impossible to properly learn how to play a game when it gets frustrating. I guess I could simply stop getting frustrated by it, in the same way I could simply stop having symptoms of depression or autism.
ETA: I googled that quote, and it seems like it’s only been spoken by one other person (I’m guessing one of your alts), also in the context of minimizing someone’s mental condition. Let me phrase it like this: dying to the same enemy in a video game dozens of times in a row without seeing any amount of improvement in my own ability makes it difficult to justify continuing to play a game. If I’m not getting better by then, I certainly won’t get better when I’m angry at the game. I’m not placing myself in the role of the victim, I’m recognizing my own abilities and lack thereof. I’m frustrated both by those abilities that I’m incapable of improving (as proven by the fact that they simply don’t improve), as well as with the developers for not accommodating people like me, who are incapable of playing their games because we cannot improve our skills at them.
It’s totally fine if you want to say that people with ADHD or autism or depression should simply stop acting like those are real things with real affects on people’s abilities, but all it does it betray a lack of your own understanding of other people’s mental conditions.
I feel so much for you, dude. Honestly sucks that people who can’t, for physical, psychological or other reasons, put in the time to grind the game get left out simply because the developers don’t want to accommodate. I read all your replies and sympathise a lot.
I’m sorry, I’m poor at explaining my opinions in my second language and thus it seems I can’t convey my point.
However, I see your point and I do have different opinion on it. It seems we can’t find common ground on the question on whether you are capable of improving to the point of beating mainstream game or not and if it should have an option for people who are too busy to learn the necessary skills.
I also looked it up and it has wiki definition and blog article at least. Also I don’t have alts, not me.
Wouldn’t claim that as I happen to have first hand experience. I won’t elaborate under this nick, add me on Matrix if you wish to discuss more.
Good talk, gained exp, have a good one.