simple@lemm.ee to Games@lemmy.worldEnglish · 3 years agoTRIBES 3: Rivals enters early access on March 12store.steampowered.comexternal-linkmessage-square15linkfedilinkarrow-up196arrow-down17 cross-posted to: games@sh.itjust.worksgames@lemmit.online
arrow-up189arrow-down1external-linkTRIBES 3: Rivals enters early access on March 12store.steampowered.comsimple@lemm.ee to Games@lemmy.worldEnglish · 3 years agomessage-square15linkfedilink cross-posted to: games@sh.itjust.worksgames@lemmit.online
minus-square1984@lemmy.todaylinkfedilinkEnglisharrow-up4arrow-down3·3 years agoYes but not at this kind of modern graphics level. I’m assuming that is the reason but not sure… Maybe it’s just picking the easy route also.
minus-squareaksdb@lemmy.worldlinkfedilinkEnglisharrow-up10arrow-down1·3 years agoTribes (2) was pretty high end back then too. We shouldn’t be taking steps back.
minus-squareampersandrew@kbin.sociallinkfedilinkarrow-up2·3 years agoIf your game relies on matchmaking, more players makes that problem way harder to solve. The best way to reduce queue times is to reduce players.
minus-square1984@lemmy.todaylinkfedilinkEnglisharrow-up1·3 years agoI would have thought that more users made it easier to find a match? Can you elaborate?
Yes but not at this kind of modern graphics level.
I’m assuming that is the reason but not sure… Maybe it’s just picking the easy route also.
Tribes (2) was pretty high end back then too. We shouldn’t be taking steps back.
If your game relies on matchmaking, more players makes that problem way harder to solve. The best way to reduce queue times is to reduce players.
I would have thought that more users made it easier to find a match? Can you elaborate?