- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
“Instead of opening our drivers up, we’ll make the whole system proprietary. Everyone wins!”
Any device produced by this partnership, however, would require heatsinks akin to those found in the best gaming laptops, as the CPU and GPU would now be separated.
Dumb editorialising there - the writer has no idea how mobile CPU and GPU packages work.
If it runs Windows, I’m out. SteamOS has too many niceties that can’t just be bolted-on to Windows.
Can I play my steam library? All I care about is getting those backlogged games done.
Never gonna trust rumours coming from MLID. There’s very small margins in consoles and Nvidia is shifting their focus away from graphics. Time will tell, but besides the switch, I don’t see it happening.
With a bit of luck they’ll finally fix Wayland on their drivers so it can run SteamOS well, but I suspect they’ll slap Windows on it.
It would be nice if they went ARM at least instead of yet another x86 handheld. But there’s no way they’d fund Box64 or FEX to make it happen. The shield was quite popular, and they obviously provide the chips for the Switch, it wouldn’t be a crazy leap for them apart from having to translate x86 to ARM.
As long as it can play my Playstation emulator I’ll ll be happy
Fucking do it!!!
Competition, baby!!!
The amount of development and community collaboration at this point of so many years is not possible to reach for them. Hardware can be done and some standard software but proprietary software will never be at the level of development . Microsoft is wining on gaming because they had so many years of development from the starting of the gaming on pc. But nowadays to reach fast that level of development is being collaborative and open source .