System plays on ‘the dualities of hope and fear’.
D12 is an odd choice. Wonder why they did so. Usually systems that use one die type use multiple D6 - it’s easier for adoption. I guess people who want to play will need to buy to get the cards anyways, so they can be supplied with D12s in the box. But 12 is a lot of numbers for anything other than pure dmg rolls. What is specific about a D12 that can’t be accomplished with a D6? Failure, Partial Success, Full Success, even Critical Failure are used in various systems with D6. I’m interested in what they’re doing differently.
I’m quite excited for the d12 and how it’s used. Twelve is generally my favourite number just because I like hope satisfyingly divisible it is and I would love to see an RPG that somehow elegantly incorporates this.