System plays on ‘the dualities of hope and fear’.

  • LibsEatPoop [any]@hexbear.net
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    9 months ago

    D12 is an odd choice. Wonder why they did so. Usually systems that use one die type use multiple D6 - it’s easier for adoption. I guess people who want to play will need to buy to get the cards anyways, so they can be supplied with D12s in the box. But 12 is a lot of numbers for anything other than pure dmg rolls. What is specific about a D12 that can’t be accomplished with a D6? Failure, Partial Success, Full Success, even Critical Failure are used in various systems with D6. I’m interested in what they’re doing differently.

    • Khrux@ttrpg.network
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      8 months ago

      I’m quite excited for the d12 and how it’s used. Twelve is generally my favourite number just because I like hope satisfyingly divisible it is and I would love to see an RPG that somehow elegantly incorporates this.