And it’s kind of bullshit that there’s no real balancing for singleplayers.
Each enemy takes a pretty big chunk of your health bar, and you can only attack so fast. They can and will attack faster than you, and sometimes even just stunlock you over and over until you just die and have to respawn. I want to enjoy the game, but I feel like I’m actively fighting against the brain grain when I play it.
I play multiplayer so I can’t comment much on that … but remember this game is in early access. Like it just launched its early access last month. It’s not a complete game or even a 1.0 game.
And it’s kind of bullshit that there’s no real balancing for singleplayers.
Each enemy takes a pretty big chunk of your health bar, and you can only attack so fast. They can and will attack faster than you, and sometimes even just stunlock you over and over until you just die and have to respawn. I want to enjoy the game, but I feel like I’m actively fighting against the
braingrain when I play it.Reads like my personal Monster Hunter World Iceborne experience (eff you, Rajang)
Rajang was legitimately scary in MHW.
There were people spamming the devs with requests to make the game harder and saying it’s too easy.
I voted for every response that said any additional difficulty changes should be optional, like how palworld/valheim have configurable difficulty.
The fact that there are no world settings yet is kinda wild to me. There should absolutely be tweakable world settings in open world survival games
Get the blink upgrade that lets you break stun, huge help for the stun locking.
I play multiplayer so I can’t comment much on that … but remember this game is in early access. Like it just launched its early access last month. It’s not a complete game or even a 1.0 game.