No signs of 60 fps mode on consoles though
I’m sure the 58 people currently playing it on Steam are thankful. It’s crazy how hard that game bombed.
To be fair, Steam stats for day one Game Pass release aren’t really reliable
I’m sure Game Pass does a hit on Steam’s numbers, but no way does it hit that hard. Plenty of games are on Game Pass with high player counts on Steam. Take Back 4 Blood, not a well received game that’s also on Game Pass and currently has 982 players on Steam.
Planet of Lana—a indie game I honestly have never heard of—came out on Game Pass and Steam last month - 66 players.
I don’t think it will help tbh. Like Cyberpunk 2077 became an amazing game because it was an amazing game buried beneath a lot of awful bugs and performance issues.
I’m not convinced there is actually a good game in Redfall - this wasn’t a labour of love from a passionate team like Cyberpunk was, it was a game the team was told to make by the publisher to cash in on the live service market.
The problem is in the fundamental design of the game itself.
I would rather they fix the multiplayer code for Deathloop - that’s horribly broken, but the game is good.
I really wish that they just made an expansion for desthloop instead of redfall, it’s actually a pretty good game. Just a bit too short and lacking options, but the core gameplay loop (pun intended) is fun and engaging.