recent: tears of the kingdom, or as i like to call it botw 1.2, its the same thing all over again just with one or two added gimicks, the open world is dead, npcs are boring and nintendo just got away with it like that
not so recent: i cant stand persona 5, joker and his entourage are annoying teenagers, the time management is a horrible gameplay addition and the artstyle is just a visual overstimulation
with that being said,~~ plz dont kill me~~
This will be an extremely hot take for some: Almost all recent online games are complete garbage that solely exist to make profit and create addicted user bases and they hurt what videogames truly are, a revolutionary and interactive form of art.
This is why I can basically only play old games or indies. Games shouldn’t feel like work or require me to pay tons of money. I play games to have fun, which I guess is a radical idea now.
games shouldn’t feel like work
Oh, boy. Let me tell you about Eve Online, aka, Excel Spreadsheet Simulator. You would LOVE that game! lol
I also mainly just post old games and indies, too. Modern games for the most part are pretty garbage due to the way they are designed to take all your money.
I have liked a lot of indies lately as well, but there have been a ton of good AAA games recently, for me at least. Elden Ring, TotK, Star Wars Jedi Survivor, Hogwarts Legacy, God of War Ragnarok, to name a few.
Potentially worded a bit abrasively but…kinda yeah. They rely so heavily on fomo, gacha, and other skinner box tricks to keep you playing other than FUN. Just remember what happened to Titanfall 2: "ohhh it was SO FUN it just didn’t have the events and grinding and stuff I wanted >:( "
not just an online game problem for quite a few years now
Didn’t see anyone else mention it, so I’ll say MMOs. Pretty much all of them. WoW, FFXIV, Guild Wars 2, Star Wars one (can’t remember the name). I really like the idea of MMOs, having a huge shared world that feels alive, tons of lore, epic quests, but I just find the gameplay loop so boring. They just feel like endless busywork to me.
The content and world in MMOs feels superficial. I much prefer a tightly constructed narrative with deep, meaningful character development. The Last Of Us is a great example of this.
This may just be old man nostalgia talking, but at least part of that spark feels like its gone because the genre became too popular and information flowed too freely.
One of the things I distinctly remember about older MMOs, especially Pre-WoW ones, is how so much information was basically just passed on from player to player. You’d join a guild, because the guild forums are where you could post maps and strategies and the like. But your guild forums were also mostly just private to you, so useful stuff could take a long time to leak out.
With the rise of wikis and big, well connected social communities, a lot of the exploration element of the games is just theme park rides and the mechanical experimentation gets analyzed to death in the first few days because of how collaborative everyone is instead of everyone being stuck in smaller groups with non-perfect info.
I could never get into The Witcher 3. I recognize that it’s purely a subjective thing, but it honestly feels like they handcrafted that game sitting there going “Well what would Action Bastard REALLY hate mechanically?”
Just absolutely nothing clicked for me aside from bits of the story, and even that wasn’t really holding my attention all that well since I’ve already had a lot of exposure to Eastern European mythology and folklore and just don’t really care about any of the main characters.
That said, some of the side quests were absolutely delightful in terms of being fun ideas. I just didn’t enjoy the minute to minute gameplay enough to be able to stick with it.
Monster Hunter. It’s just so painfully slow and boring. Combat just feels clunky.
I recently tried to play MH: Rise and bounced so hard. They really need to consider how to ease new players to the genre into the game. The first hour included so much exposition, paragraphs of text, and detailed menu tutorials before I really had any context for why anything is important. I know that the games have always been this way, but it felt lazy.
I feel like World unintentionally offered a better experience with the Defender set. I guess it was brought in to help people “fast forward” to Iceborne content. But I was appreciating it even just for playing through the main game. I would use Defender weapons, with no Defender armor, dealing far more damage than I should have at that point in the game, and monsters still took a good 15 minutes; about as long as I would ever want a fight like that to take without getting seriously bored.
If I ever return to try Rise, I’m a bit worried that it will feel grueling.
Got through all of that to play with a friend cuz we played the beta together and thought it would be promising
We were so disappointed we spent less time playing together than we did the initial text/cutscenes.
Out of curiosity, which one(s) did you try?
MH World was the first and only one I’ve tried.
Oh. World is a bit faster compared to old school MH. But if you ever want to give the series another try, Rise is faster and flashier.
In general I recommend trying the games with a friend or a guide. The games themselves are not good at helping players “get” them.
DOTA, or any MOBA. I’m an old-school RTS fan and for whatever reason these games slide off me like water off a duck’s back, despite being told multiple times from different folks that I’d probably like them.
I used to play LoL back in 2012 or so but got tired of not being able to play as I wanted so I left and never looked back.
Having to choose characters based on the needed role was bad enough, not being allowed to explore new builds and possibilities but what the current meta dictated was so ridiculous. I felt some vindication when a build I was exploring later turned out to be considered too powerful and got reworked (AP Yi, fuck you those who shit on me when I bought the magic ring as my first item).
I also couldn’t get into Witcher 3. I don’t have anything against other people liking it, I just couldn’t do it. For one, there’s so much rape talk even early in the game that really put me off. It felt like cheap world building.
@Mandy
1)Any competitive online multiplayer game.
2)FPS games.
3)Any game with subscriptions or unlimited microtransactions.Hollow Knight. On the exploration side I didn’t like the way the map works. On the combat side it just felt… weird? Like, it’s not really clunky, but I just couldn’t vibe with it. Beautiful game though, "100 and something. "-percented it just for the aesthetic. But I will probably never replay it; wasn’t worth the time I spent with it.
When you take about the way the map works do you mean needing the charm to see your location and buying the maps, or is it all the back tracking?
Buying the maps and using the charm for position. I found the idea neat in concept but annoying in practice.
I totally get it, there were times where I was a little frustrated looking for where to buy the map. But overall I liked it. Needing to use the charm for position was annoying. It was kinda pointless and made you need to menu a lot more just to swap stuff.
Couldn’t agree more about Tears of the Kingdom however I’d go one step further and say I can’t stand Zelda. I’ve played a fair few including BotW. Thought they were complete garbage.
The other for me is any game made by FromSoftware, and to that any “soulslike”. The game design and gameplay of these types of games are atrocious imo. It has always bewildered me how much love they get. I can’t comprehend it.
Total agreement on all points.
I tried Sekiro, really gave it a solid go for a couple weeks, thought it was insanely difficult but I was getting the hang of it…
Then the tutorial basically ended. Fuck that game. The difficulty scale looks more like a cliff that turns over your head. No clue how anyone can enjoy that kind of thing. How is it enjoyable or relaxing to die 30, 40 times before beating a boss??
Any game made by From as in their Souls series or that includes Armored Core and Another Century’s Episode too?
For some context, what are some games you enjoy? Or, perhaps, do you think are underrated?
(As a Zelda fan who also enjoyed but did not complete Elden Ring)
I have a broad taste, but tend to focus on more narrative RPG/Action Adventures.
As for underrated, I loved This is the Police but don’t think I’ve ever really heard it talked about.
I have the exact same opinion as you do. I really don’t understand the hype around zelda games.
Genshin Impact or as I recently started to call it Genshit impact
-Microtransactions -Botw 0.01 -Visuals are not original -Bad touch controls besides having 99% of its players playing on mobile.
I’ll probably get roasted for this but… Pokemon. It just seems like endless copy/paste and might be one of the laziest game franchises I’ve ever seen. I’ve really tried to get into them. I was there when the Pokemon cartoon started, I saw it rise to the phenomenon it is today, but damn if it isn’t the most boring grindfest ever.
Disagree, but won’t kill you don’t worry.
Personally, I don’t see much appeal in online fps games.
I got sick of Hades. Everything that happened in the house before and after runs was great, it was just I shame I had to repeatedly slog through a run for half an hour to get new conversations. I came to the conclusion that roguelikes probably aren’t for me.
Counterstrike. I was raised on Unreal Tournament and Battlefield 1942/Vietnam, every iteration of CS I’ve tried is just slow and boring comparatively. Doesn’t help that the maps and guns never change either. I’ll probably give it a go again with CS2 but I’m not expecting anything different.
Speaking as a player with thousands and thousands of hours in CS… I definitely get why it doesn’t appeal to some people. But what you describe about it is exactly why I and so many other people like it. The game changes very little, and pretty much only gives you guns and grenades as weapons, no fancy abilities or anything like most modern titles.
That unchanging-ness and limited toolset means that raw strategy and to a lesser degree reflexes are the only ways to get ahead. With the map designs set in stone, many with decades of refinement and balance adjustments, you get intimately familiar with every door, corner, and corridor. It becomes much more about predicting what the other team will do and strategizing against it, rather than just grappling with the game and mechanics.
Super Hero mod for 1.6 was awesome, though. Zipping around the map like Spider-Man with a rifle was so fun.
I wouldn’t say I hate Witcher 3 but it didn’t engage me at all because of the “everything sucks” aura it gives. There’s nothing really nice to look forward to or that makes the fight against the Big Bad worth it. However, now that I’m writing this, maybe that was intended and I should get back to the game with the mentality of a jaded mercenary only doing it for money, as I believe the Witchers are supposed to be.
As a fan I think that sounds like a good way to view it. That said, I found surprising moments of beauty all the time, maybe because they stand out more?