87% of games cannot be legally purchased. Here’s how the VGHF figured it out, why it’s important, and what can be done about it.
87% of games cannot be legally purchased. Here’s how the VGHF figured it out, why it’s important, and what can be done about it.
This is an excellent study! As idealistic as this may sound, I really do hope it becomes a landmark in video game preservation - hard, inarguable numbers making it clear that significant chunks of history are missing from the current gaming landscape.