mr_MADAFAKA@lemmy.ml to Linux@lemmy.ml · 9 months agoNew GNOME Mutter Code Prepares Fractional Scaling For XWaylandwww.phoronix.comexternal-linkmessage-square37fedilinkarrow-up1158arrow-down14cross-posted to: news@lemmy.linuxuserspace.show
arrow-up1154arrow-down1external-linkNew GNOME Mutter Code Prepares Fractional Scaling For XWaylandwww.phoronix.commr_MADAFAKA@lemmy.ml to Linux@lemmy.ml · 9 months agomessage-square37fedilinkcross-posted to: news@lemmy.linuxuserspace.show
minus-squareTheGrandNagus@lemmy.worldlinkfedilinkEnglisharrow-up5·edit-29 months agoMaybe it could be integrated into other difficult to run 3D graphics workloads, like CAD or 3D design work? But yeah pretty much just games tbh
minus-squareacockworkorange@mander.xyzlinkfedilinkarrow-up2·9 months agoI guess, but you’re usually not rapidly rotating models while you’re designing it. At least the workloads I’m familiar with, movements are much more deliberate and even a fixed 50 Hz laptop monitor can handle.
Maybe it could be integrated into other difficult to run 3D graphics workloads, like CAD or 3D design work?
But yeah pretty much just games tbh
I guess, but you’re usually not rapidly rotating models while you’re designing it. At least the workloads I’m familiar with, movements are much more deliberate and even a fixed 50 Hz laptop monitor can handle.