I’ve mostly done joy sticks.

  • Edge004@lemm.ee
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    9 months ago

    I like to use pads as a substitute for a mouse. Games like peggle, zuma, and mini metro are great with the pads. I also like to use the pads with gyro to aim in first person games. Portal is a good game to ease into that.

  • n0xew@lemmy.world
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    9 months ago

    Age of empires II, I’ve cleared a few campaigns with it! Left pad as mouse region on bottom left icons, right pad as mouse.

      • n0xew@lemmy.world
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        9 months ago

        To give context I was never a good competitive player, so I’m talking about casual play. I think I’m slightly less responsive than mouse+kb, but playing on the train is just a blast!

        I also had to bind other buttons to improve response time:

        • dpad down to go to last notification
        • dpad to cycle between forums
        • dpad eight for inactive villagers, left for army

        Then Right Joystick is a radial menu to go to 6 groups. A is select all on screen. On top of that, I binded shift to L1 (the bottom left palet) which can be user in combination of most other buttons I binded: e.g. create 5 units, assign to group, select all inactive villagers etc…

        I went through the William Wallace campaign to tune my conf, but I find it pretty good now!

  • nycki@lemmy.world
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    9 months ago

    right pad for mouse, left pad for hotkeys, all the way. Great for games that use the entire left half of the keyboard.

  • Telorand@reddthat.com
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    9 months ago

    Anything that’s an FPS, like Deep Rock Galactic or Borderlands, or any game that requires a mouse, like Little Inferno or Machinarium. Usually it’s a combo of left stick and R pad + gyro.

    I also use a combination of stick and L pad for Helldivers, with the pad being set up as a Dpad.

      • Telorand@reddthat.com
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        9 months ago

        It becomes your mouse. Making quick turns or precise aims is a lot easier with the pad and gyro.

        I bought a Steam Controller years ago for that same purpose, and it makes a world of difference.

  • Eggyhead@kbin.social
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    9 months ago

    There’s a community profile for Monster Hunter rise that maps the quick access wheel to the right touch pad really well. I wish I could do whatever that guy did but for world as well. It’s really useful.

  • marlowe221@lemmy.world
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    9 months ago

    Turn based strategy games. Especially 4X games like Civilization or the Master of Magic remake.

  • Macaroni_ninja@lemmy.world
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    9 months ago

    The right one as mouse, in RPGs, mostly isometric ones without gamepad support. Currently Pillars of Eternity 2. Works surprisingly well.

    Also the left one I started using for virtual menus in games where I need to use lots of quickslots and/or abilities. The customisability is awesome, you can even add little icons to show what each menu item represents.

  • euphoric_cat@lemmy.blahaj.zone
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    9 months ago

    I like using the left pad in 3ds emulation, to quickly save, fast forward, freeze, etc.

    the right one is reserved for mouse input and click

  • Olhonestjim@lemmy.world
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    9 months ago

    Ixion seems to require them. It’s playable on Steam Deck, but probably much easier on PC with a mouse.

    I’m curious how people use the 4 buttons on the back. My ring and pinkie fingers can just barely press them.

    • Fubarberry@sopuli.xyzM
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      9 months ago

      My fingers naturally rest on the back buttons, and I find them really easy to use. I usually have them set to mirror the face buttons for shooters (so I don’t have to take my finger off of the right stick to jump/reload/etc). In some other games I have them set as dpad buttons (Elden ring for example) to swap gear and use items.

      Finally I don’t like button mashing, so in games where you have to mash a button I will often set the back buttons to be turbo buttons, where I can hold to spam a key.

    • Leon@lemmy.dbzer0.com
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      9 months ago

      the back buttons got a lot easier for me when I realized you’re supposed to push the flat part of the buttons on the back of the deck instead of where they curve around the grips. like, if the deck was sitting flat on a table you’d be pressing straight up instead of to the right or left.

      bind the top two to the thumbstick clicks and finally be free of those terrible inputs