Blogging like it’s 1999! Like many folks in the post-reddit era I’m getting back into reading, and writing, blogs. Party on dudes!

  • jjjalljs@ttrpg.network
    link
    fedilink
    English
    arrow-up
    5
    ·
    1 year ago

    I mean I think people should play more than DND 5e, but not because it makes players succeed too often.

    Much of its rules are extremely idiosyncratic. It is tightly coupled to the adventuring day. It’s pretty tightly coupled to its assumed themes (dungeon crawling, rather than social conflict or mystery investigation, say ). The 1d20+stuff gives flat probability and that’s not to my taste.

    One of the things I like about fate and cofd is that you can usually be pretty sure you’ll succeed, but it’s more a question of what you’ll pay for it.

    All of that said, good on you for reading more.

  • VonKeebler@ttrpg.network
    link
    fedilink
    English
    arrow-up
    4
    ·
    1 year ago

    The main thing I came away with from systems other than D&D was the ability to be more narrative focused.

    What makes a character unique? Your skills, abilities, and where you’ve dumped various points like in D&D? Or the narrative focus given to what your person can do and their backstory in a system like Lady Blackbird with its tags and keys?

    I wish there was something just as popular as D&D that offered a roughly equivalent experience but based on the less crunchy, narrative-driven approach to TTRPGs that could be a sort of “Bad at math? Give Dangers & Debates a shot!” to catch the people who get mired in D&D twin-strike ranger hell from thinking the entire TTRPG genre is combat encounters during which they’ll either shoot one thing or two things.

  • frosidon@ttrpg.network
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    Even if you are only going to play 5e till the end of your days, you should STILL read other RPG’s because each one has at least one if not a few cool ideas or concepts you can port or adapt to your home game.

  • wayneloche@ttrpg.network
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    For me, it’s the overt power that 5e characters have. It was insane at how easily a problem could be solved by a class feature (other then fighter cause fuck you).

  • fingerzz@ttrpg.network
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Like it really depends on GM’s taste for the system. I for example never liked 5e when I started into this hobby so I switched to PF2e. Now I need to read Forbidden Lands and Blade Runner due of less crunch of the system