Not sure why LTT or anyone else would have thought that would even help considering simulation games like that rely heavily on single core performance.
CS2 uses multiple cores for… something, but it’s a Unity game and there’s only so much you can do to avoid dependence on a main thread. Your single core perforemance is still going to be a limiting factor.
Not sure why LTT or anyone else would have thought that would even help considering simulation games like that rely heavily on single core performance.
I mean… Watch the video? It uses 64 fucking cores when available. It’s a heavily multithreaded game.
CS2 uses multiple cores for… something, but it’s a Unity game and there’s only so much you can do to avoid dependence on a main thread. Your single core perforemance is still going to be a limiting factor.