It seems like if what you’re showing is what you understand they find appealing and fun, then surely that’s what should be in the game. You give them that.
But instead, you give them something else that is unrelated to what they’ve seen on the ad? A gem matching candy crush clone they’ve seen a thousand times?
How is that model working? How is that holding up as a marketing technique???
As an old game dev, this is so depressing. All hooked up dopamine addicts needed to be bled their money as fast as possible.
Nice writeup though!
Yes, this seems to be the goal for most of the companies. That’s really awful, I don’t have enough words to comment on how much I hate that after playing one of those games for several months because I got addicted to it. Not a cent did I pay, though, let them fuck themselves
Yeah, I hate that this is the state of mobile gaming. And it’s seeped into other game spaces as well. I find it really sad and pathetic, but once big money crept in, it feels like that’s all most games are. It’s basically just pushed me harder towards indie games, and luckily that’s easier to find and discover these days.
Thank you!
An RTS with a backstory like red alert, even a rpg wirh a good story…
Last one I enjoyed was Knights of pen and paper :-)