• mhague@lemmy.world
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    9 months ago

    I like Pokemon games for the adventure, turn based combat, and polished stable of monsters. Does palworld have those things?

    • CaptainEffort@sh.itjust.works
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      9 months ago

      I like Pokemon for making me feel connected to my Pokemon, and for exploring the world with them.

      Imo Palworld had those and does them even better.

      • mhague@lemmy.world
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        9 months ago

        Interesting, I thought they were more… disposable? But now that I think about it, in ark, you had your near and dear creatures and then you had the faceless workers.

          • thorbot@lemmy.world
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            9 months ago

            I have the ability to learn the butcher’s knife, but I will never learn or use it. Just awful. But I like that it’s there…

        • Devccoon@lemmy.world
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          9 months ago

          Honestly? I think they should be more disposable. You can do stuff like sell, butcher, overwork or fuse away your Pals (all of which are rather deliberate on the player’s part), but I genuinely think if there was some threat of permadeath or having them stolen by the Syndicate baddies if you get sloppy, it would give the adventure a greater sense of threat/risk. People seek out Nuzlocke rules for a reason, and currently I find the options for dropping your items and Pals on death don’t really make compelling gameplay sense (you just walk back and get them).

          Setting/story-wise, Palworld supports that kind of thing so I figure it’s most likely coming as an option eventually. The game is on track for some interesting things, and as half-baked as parts might seem now, it’s already fairly fun. Definitely an addictive formula.

          It’s worth waiting to see where they take it if the journey and developing those bonds with the creatures are a big part of the draw for you. I doubt you’ll get compelling turn based combat at any point, though.

    • force@lemmy.world
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      9 months ago

      no pal world is not at all a pokémon-like game. the adventure aspect is idk what to call it, the only adventure really is finding new pals for the first time. it’s kind of like ark with some inspirations from BOTW mechanics but you throw some pokemon in there

      it does have a good variety of pals but honestly the only thing that feels unique is the appearances/sizes and sometimes the modifiers they have. the actual movesets don’t feel very emphasized

      in my opinion the actual pal vs pal combat is pretty lackluster, it’s definitely not the focus of the game (although using slave labour is a focus of the game)