• circuitfarmer@lemmy.sdf.org
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    10 months ago

    I was so excited for Cities: Skylines II, and it is a shell of the former game. So many systems seem to fake the economy, and it also feels impossible to make your city fail.

    Waiting until I see evidence of a good game post-release before I board any kind of hype train.

      • circuitfarmer@lemmy.sdf.org
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        10 months ago

        It was definitely possible to tank a city in Skylines 1. That said, it’s also not the most challenging game.

        But with Skylines II, I can’t even tank one when I try. Hundreds of thousands in the red? The game throws free money at you in the form of “government subsidies” to compensate. And they cannot be disabled. Absolute shit show.

        • arudesalad@sh.itjust.works
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          10 months ago

          The subsidies have never saved me from failing before, they only make me fail slower (if that makes sense). It might just be something I’m experiencing though.

          • circuitfarmer@lemmy.sdf.org
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            10 months ago

            Yeah, I’ve heard of people having a different experience (the economy just never picking up enough to succeed) – I think both are indicative of a borked simulation.

            For me, I can even be completely in the black, with 100k+ income, and I’ll still be getting hundreds of grand in subsidies. Ruins any challenge.

            • Th3D3k0y@lemmy.world
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              10 months ago

              I have a pretty large city, but something is wrong with my tax calculations? I have one industry pumping out 150x the taxes of everything else combine. Just a blanket of $5m from lumber an in-game hour, next best is Metals at $45k a day.

              • circuitfarmer@lemmy.sdf.org
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                10 months ago

                Doesn’t surprise me, if you read their forums there are a ton of folks reporting issues either being outright ignored or told that the game-breaking bug they found is “as designed”.

          • circuitfarmer@lemmy.sdf.org
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            10 months ago

            I mean, usually they’re already active as soon as the game starts, so I don’t really think it could be considered that way. Ideally I’d just like to be able to turn them off, which I think would provide some challenge to the budget.

        • Encrypt-Keeper@lemmy.world
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          10 months ago

          In CS 1 I purposely poisoned the entire city and it took a remarkably long time for that to have any real repercussions and can be immediately and cheaply fixed. Like you can tank a city, but it takes a concerted effort. If you just keep building roads and painting RCI the game just kinda plays itself.

        • echo64@lemmy.world
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          10 months ago

          I feel like whenever i “tanked” a city in cities skylines, it was because of some awkwardness in the traffic system that comes about from chaos theory rather than anything city builderey, just not really about that.