Ah, it recently announced a $48,000 spaceship bundle, the latest in an ongoing line, which contains every ship in the game and is apparently only accessible to those who’ve already spent $1,000…

  • R0cket_M00se@lemmy.world
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    11 months ago

    Don’t you lose all that in game shit when they wipe the universe occasionally? Unless you specifically bought it with real world money?

    They supposedly have been integrating their new “perfectly scalable dynamic server meshing” technology yet there still seems to be just as many networking issues as ever before during say… LevelCap’s streams.

    • Essence_of_Meh@lemmy.world
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      11 months ago

      You do though wipes become less and less frequent - these days it can be over a year unless something goes seriously wrong or there’s a big backend update (the only such thing recently was a complete rewrite of database storage to prepare for the server meshing you’ve mentioned).

      To clarify, server meshing isn’t in yet - it’s currently being tested on preview channels. Recent update separated the gameplay server from the database server responsible for keeping all of this stuff in game (as in, if server dies all the changes stay online instead of getting reset).

      IF they can make it work on the scale required for the game like SC it should not only help with stability but also make many of the planned features possible. For now they need to prove that they can actually do it.

      • R0cket_M00se@lemmy.world
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        11 months ago

        That If is the whole reason I don’t trust them when they say “super easy, barely an inconvenience!” When someone asks about the difficulty of taking this from a test environment to a live one.

        Yeah, as if scaling from two rooms and ten people to dozens of worlds and multiple star systems is just a snap.

        • Essence_of_Meh@lemmy.world
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          11 months ago

          To be fair CIG never said it will be easy - they specifically said that scaling it up and implementing it in the actual game will be a huge challenge.

          In general though I agree, until it’s in the game (public servers, not limited access testing ones) it’s not in the game.

          • R0cket_M00se@lemmy.world
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            11 months ago

            Honestly if they successfully developed the technology that alone would be worth the wait, even if SC never actualizes. Since it can be used by other companies once it’s reverse engineered. I’ve heard some people think they’ll license the technology and make big bucks, but realistically their devs will get sniped and/or it will just be done by others.

            While I don’t have any more confidence in Hello Games as I do Cloud Imperium, the initial claims of Sean when showing off the game “light no fire” seems to indicate that they are going for something similar by allowing all people to play on the same planet simultaneously in once instance. If they can pull that off (and that’s still a big If, considering their current multiplayer network instability of having four people play together) it’ll be somewhat similar to what CIG is doing and then we might start seeing other companies try their hand at it independently or with programmers from these developers.

            • Essence_of_Meh@lemmy.world
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              11 months ago

              Based on dev comments CIG won’t be looking into licensing their tech as that implies support and they have A LOT of work to just finish the game, adding more on top of that would be a bad idea.

              I hope more companies try doing similar projects, even if not intended to be as ambitious as the mythical SC target. Competition is always welcome and can lead to many fun experiences along the way.