I more or less do this for stealth or deception checks. I get the players to tell me their modifier, and then roll behind the screen. And then I’ll give them a description like “try as you might, you can’t seem to make your armor stop squeaking” or “to the best of your knowledge, you are quiet and unseen” or whatever. But I don’t actually tell them what they rolled, and let the scenario play out.
My players seem to actually prefer this, since it allows them to blissfully ignore the metagaming elements.
I more or less do this for stealth or deception checks. I get the players to tell me their modifier, and then roll behind the screen. And then I’ll give them a description like “try as you might, you can’t seem to make your armor stop squeaking” or “to the best of your knowledge, you are quiet and unseen” or whatever. But I don’t actually tell them what they rolled, and let the scenario play out.
My players seem to actually prefer this, since it allows them to blissfully ignore the metagaming elements.
I honestly love when our DM makes a roll and just says “… okay”. Especially when it happens in response to a seemingly innocuous action.
I know critical failures aren’t a thing outside attack rolls, but when someone rolls a 1 I just can’t help but adding flavor.
Player rolls 1 perception looking into an empty room with a cat in it:
Actually funnier when they DO see their roll. Gotta put in the work roleplaying 🤣