• Annoyed_🦀 @monyet.cc
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    11 months ago

    So he want the game to get to 10 millions player on steam deck only then support it, but without supporting it the game won’t get to 10 millions player. It’s not a linux problem Tim, it’s you.

    • Deceptichum@kbin.social
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      11 months ago

      No.

      He wants the Steamdeck user base to be 10 million, so it’s large enough to support a player base that can generate revenue if targeted.

      And frankly it’s not a him problem. Nearly every dev refuses to release on Linux (and Mac) because of its small user base.

      • Rustmilian@lemmy.world
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        11 months ago

        They don’t have to release on Linux at all!!
        All they have to do is click a checkbox in the EAC SDK & contact Battleye to support Valve’s Proton & that’s it!!
        It is a Tim Sweeney problem.

        • AirBreather@lemmy.world
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          11 months ago

          Yeah, but to be fair, maybe that fact about the EAC SDK isn’t common knowledge. I mean, we know it in our community, but a Windows-only game dev like Epic might not quite notice.

          If that’s the case, then maybe whoever owns EAC could get some good publicity if they could convince Tim Sweeney to do a public stunt like livestreaming the process of opening up the config for Fortnite, enabling it for Proton, and then testing it on the Steam Deck. EAC gets good publicity, and Fortnite gets all the extra revenue from the Steam Deck users.

          Of course, Tim Sweeney wouldn’t reach out on his own, he’s probably got far too many bigger things to do. It’s up to whoever owns EAC to get that ball rolling and schedule a meeting with Sweeney to make this proposal and see if they can make it work.

          Does anyone know who that second person is? Not Tim Sweeney (the guy who probably doesn’t realize how easy it is to enable this in EAC), but the other person (the person who owns EAC)? Because trying to get through to that first guy is a challenge, so maybe we can get that second person to try their hand at it.

          /j

        • Square Singer@feddit.de
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          11 months ago

          To be fair, you don’t look at the whole picture.

          Yes, generating a Linux build wouldn’t require a lot of changes to the code.

          But if they support Linux, they have to support Linux. This is not some student’s first indie game, but instead a massive game with up to 290 million monthly active users. That’s 3.7% of the whole world’s population! (And it’s also more than the number of total Linux users.)

          So supporting Linux means they need to test on at least all currently maintained versions of maybe the top 20 or so distros on all sorts of hardware configurations. That would increase their testing costs by around a factor of 20.

          They also need to support customers if they have problems. Considering the variability of Linux configurations, chances are high that this comparatively small segment of players will consume an aproportional amount of difficult support requests.

          And lastly, if the Linux version of the game has some serious bugs on some setup, it might likely be that all these Linux users think the game is shit and start talking badly about it.

          So it’s just a simple cost calculation: Does Linux support increase or decrease the total profit?

          And if the variables change, the calculation changes with it. Exactly as Sweeny said in his post. People like Sweeny don’t care about ideals or about which OS they prefer. They only care about money.

          And the revelation that a CEO likes money and dislikes risk isn’t exactly hard to figure out.

          • XyliaSky@sh.itjust.works
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            11 months ago

            They don’t even have to support Linux. They just have to stop actively preventing the game from launching on Linux platforms.

            • sugar_in_your_tea@sh.itjust.works
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              11 months ago

              Then they get bad press for cheaters using Linux or whatever due to some bug they easily could’ve caught during the QA they didn’t do. So they either need to scramble to fix it, or pull Linux support and block those older versions from connecting.

              All of that is worse than never supporting Linux in the first place. So if they’re going to support it, they’re going to need to do proper QA and get their support staff trained to deal with Linux issues.

              A smaller studio or something with SP only mode can get away with it, but it’s a lot more tricky for big MP games.

                • sugar_in_your_tea@sh.itjust.works
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                  11 months ago

                  Can and should are very different things. Here are some big differences to understand why it doesn’t make sense for Fortnite, but it might make sense for Apex:

                  • Fortnite isn’t on Steam, so the only people who would play it on Linux are enthusiasts and cheaters (if it’s easier than on Windows)
                  • Fortnite has way more players than Apex - the possible pool for new users is likely much smaller for Fortnite, and the potential for making money is higher with getting current users to spend than attracting new ones, and they have more users to lose with bad press
                  • Fortnite has two anti-cheats, EAC and Battleye, Apex just has one (EAC); depending on how they’re integrated, that could mean twice the attack surface

                  I wish they’d support Linux, but I don’t think comparing to Apex makes a lot of sense here.

                  • Rustmilian@lemmy.world
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                    11 months ago

                    https://lemmy.world/comment/6016698

                    Fortnite doesn’t have to be on steam to work. The only thing they’d likely have to change is removing the steam runtime, assuming Epic were to make a Linux store front, which is completely unnecessary because we already have our own solutions : Legendary/Heroic & Lutris.
                    https://lemmy.world/comment/6020626

                    Just like how Valve worked with Epic to get EAC working, they also worked with Battleye to get Battleye working, just have to contact Battleye to enable it.
                    It’s literally just another runtime.

                    B-Bu-But cheaters

                    There’s cheaters on every single platform, I can deadass cheat in fortnite from my android phone, PS4, Windows PC, and everything in between. What’s 2 more cheater’s per thousands more users.
                    Fuck, I can use an external raspberry pi and bypass their kernel lvl tamper protection in a snap.
                    And again, if Apex can detect people cheating on Linux from server side like EAC and Battleye is supposed to in the first place, then so can Epic Games.

                    Please stop defending this bullshit, Epic Games has everything in their power to support Linux and their excuses are merely just that, excuses.

                    I’m sick and tired of people shilling for this POS mega corp with the same bs arguments.

          • Rustmilian@lemmy.world
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            11 months ago

            Just so I don’t have to repeat myself 1000 times.
            https://lemmy.world/comment/6016698
            https://lemmy.world/comment/6013450
            https://lemmy.world/comment/6014060
            https://lemmy.world/comment/6020626
            That should cover most if not all of your arguments.

            but instead a massive game with up to 290 million monthly active users

            total* across all platforms, not exclusively desktop.

            Also, what XyliaSky@sh.itjust.works said.

      • Annoyed_🦀 @monyet.cc
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        11 months ago

        Support for Steam Deck != support for Linux version. Steam Deck use Proton to run Windows game on linux seamlessly.

        Their direct competitor, Apex Legend, is steam deck verified. Big games like Monster Hunter World/Rise, Cyberpunk, Baldurs Gate 3, Elden Ring, etc etc, all steam deck verified. Check out this page for more info

        It’s not a Linux problem, it’s a Tim Sweeny problem.

      • macniel@feddit.de
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        11 months ago

        It’s one thing to not release for Linux (thanks to wine and proton it’s no Biggie) another thing is to actively sabotage it to run on Linux which some Developers who can’t check a fricking Checkbox in EAC do.

        • sugar_in_your_tea@sh.itjust.works
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          11 months ago

          Not preventing Linux use is implicit support, and it opens up another platform for cheaters to exploit. So if it works and your entire game is based on the online, MP experience, you need to QA on all possible platforms to stay on top of cheaters.

      • ShortN0te@lemmy.ml
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        11 months ago

        10 million is just an arbitrary number he will not honor when it is reached.

        Valve has sold ‘multiple millions’(source) already. The 10 million will probably be reached soon. Not even to mention all the Linux users.

        And frankly it’s not a him problem. Nearly every dev refuses to release on Linux (and Mac) because of its small user base.

        Yes it is. He does not have to release for Linux. He just needs to allow the anti cheat to run on Proton. This is a simple config change not more. Fortnite will probably run fine on Proton.

      • stardust@lemmy.ca
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        11 months ago

        With that mind set explains why Epic was so late into trying to get into PC distribution.

        • shani66@lemmy.comfysnug.space
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          11 months ago

          Isn’t he the asshole who threw a tantrum about pirates and swore to never release on pc again? Dude is just a worthless little bitch that doesn’t actually care about industry in the slightest. Every success epic has ever had has been in spite of him.

          • stardust@lemmy.ca
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            11 months ago

            And look how late they were when it came to launching their own digital platform. I’m not taking about games being on PC.

            This is a company that saw consoles more worth putting resources towards and didn’t see it worth it too start their own Steam competitor even back in 2008.

            https://news.softpedia.com/news/Tim-Sweeney-Says-the-PC-Is-Dead-for-Games-80714.shtml

            They had many chances to become the go to digital platform for PC.

            • Deceptichum@kbin.social
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              11 months ago

              Every gaming company basically thought the PC was dead for gaming, only to be relegated to nerd paying high prices for hardware to play niche nerdy shit.

              Honestly I still don’t know what changed, even Japanese devs are releasing on PC again, it’s a weird time.

              • stardust@lemmy.ca
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                11 months ago

                Well apparently Valve didn’t get the memo. By the time PS3 came out and the further into the Gen it got it became clearer that digital was the way forward. And you’d think a company with PC roots would have gotten their own digital distribution platform started once steam sales caught on.

                The whole everyone thought pc was dead excuse is a poor one because Epic took until 2018 to bother with their own distribution platform. That’s a hell of a long time and too many years from the PC is dead excuse.

                That’s what I mean by many many many missed chances. They had over a decade to enter as it became more and more obvious the money there was to be made from PC gamers.

                • sugar_in_your_tea@sh.itjust.works
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                  11 months ago

                  Why should they have a distribution platform? Pretty much every game except Gears of War had a Windows release, and at least I never considered a digital distribution platform as a kid since boxed games worked just fine. I didn’t have a Steam account until Steam came to Linux, yet I played plenty of PC games in the meantime on both Windows and Linux. I bought a mixture of boxed games and online downloads, I didn’t need a launcher to do that for me.

                  Yes, they missed the boat, but it wasn’t obvious that the boat was going where they wanted to go. Valve took that risk and won big, but other large studios didn’t and were absolutely fine focusing on game dev, and it wasn’t until recently that they wanted in.

              • ampersandrew@kbin.social
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                11 months ago

                PC gaming has only had a slow, steady rise since Steam entered the scene. But perhaps one other catalyst might have been the Games For Windows initiative (not “Live”) that standardized controller support, added some extra marketing oomph, and gave more incentive to make the same game on PC and console rather than making two entirely different games (sometimes with the same title, like Ghost Recon Advanced Warfighter).