I’d like to get the community’s feedback on this. I find it very disturbing that digital content purchased on a platform does not rightfully belong to the purchaser and that the content can be completely removed by the platform owners. Based on my understanding, when we purchase a show or movie or game digitally, what we’re really doing is purchasing a “license” to access the media on the platform. This is different from owning a physical copy of the same media. Years before the move to digital media, we would buy DVDs and Blu-Rays the shows and movies we want to watch, and no one seemed to question the ownership of those physical media.

Why is it that digital media purchasing and ownership isn’t the same as purchasing and owning the physical media? How did it become like this, and is there anything that can be done to convince these platforms that purchasing a digital copy of a media should be equivalent to purchasing a physical DVD or Blu-Ray disc?

P.S. I know there’s pirating and all, but that’s not the focus of my question.

  • CaptainSpaceman@lemmy.world
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    1 year ago

    Im gonna use a bad word, but NFTs would help with this issue

    True digital ownership thats censor proof is pretty legit imo

    • echo64@lemmy.world
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      1 year ago

      Nfts don’t give you ownership over anything but the nft itself. Everything else is a license system that says, “You can have this because you have an nft,” you know, the exact same system we have now but will more bullshit .

      • NekuSoul@lemmy.nekusoul.de
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        1 year ago

        It’s quite amazing that these people don’t realize that they’re just reinventing DRM, but worse.

        • echo64@lemmy.world
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          1 year ago

          So? If the licence holder wanted, they could just put an option in for you to sell what you have. The nft does not matter. It is not needed and is just added bullshit

            • echo64@lemmy.world
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              1 year ago

              Force? No one said force. I am talking about something like steam letting you sell your game. They could if they wanted and it doesn’t need nfts. Nfts are just bullshit coins that serve no real purpose.

              Everything you might claim you can do with nfts, you can do today without nfts, or it’s a ponzi scheme.

    • Gray@lemmy.world
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      1 year ago

      Or just let us download the actual game/movie/song like the good old days.

      • CaptainSpaceman@lemmy.world
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        1 year ago

        Yeah, thats what I did when I bought my NFT game and some NFT mp3s. They ares in my wallet and I can play/ listen forever, steam or Microsoft or epic or google or whatever can never take it away from me.

        • atocci@kbin.social
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          1 year ago

          Where are the streams being hosted though, or where do you download them from? From my understanding, the biggest problem with NFTs is that the NFT itself is nothing more than a token on the blockchain that states you own something, but the files themselves are hosted elsewhere, so if the service hosting the file stops existing, you are left with a token that points to nothing.

          • CaptainSpaceman@lemmy.world
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            1 year ago

            Depends on the item, the platform its being sold on, etc, but I believe most NFTs are hosted on the IPFS platform which is censor resistant

            Some NFTs actually point to physical objects and have the digital token as a “certificate of authenticity”. Ive got a holographic skate deck from a EDM artist shipped to me, has an NFC badge on it for more goodies in the future

            The tech is pretty cool, imo, and has a lot of modern use cases.

    • SnuggleSnail@ani.social
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      1 year ago

      So… you have the full game encoded in an NFT? That sounds like a shit ton of overhead.