They could have easily crammed the Steam Deck full of stuff to make it hard to use for piracy - locking down everything, making it usable only to play games you legitimately own, force you to go through who knows what hoops in order to play games on it. That’s what Nintendo or Apple or most other companies do.

But they didn’t, because they realized they didn’t have to. It’s 100% possible to put pirated games on the Steam Deck - in fact, it’s as easy as it could reasonably be. You copy it over, you wire it up to Steam, if it’s a non-Linux game you set it up with Proton or whatever else you want to use to run it, bam. You can now run it in Steam just as easily as a normal Steam game (usually.) If you want something similar to cloud saves you can even set up SyncThing for that.

But all of that is a lot of work, and after all that you still don’t have automatic updates, and some games won’t run this way for one reason or another even though they’ll run if you own them (usually, I assume, because of Steam Deck specific tweaks or install stuff that are only used when you’re running them on the Deck via the normal method.) Some of this you can work around but it’s even more hoops.

Whereas if you own a game it’s just push a button and play. They made legitimately owning a game more convenient than piracy, and they did it without relying on DRM or anything that restricts or annoys legitimate users at all - even if a game has a DRM-free GOG version, owning it on Steam will still make it easier to play on the Steam Deck.

  • Morgikan@lemm.ee
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    1 year ago

    Valve argued in court that you do not own any title in your library and that they are a subscription based service. That’s not very ethical.

    • Pepsi@kbin.social
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      1 year ago

      sure they have done some shitty things

      Here’s to throwing the baby out with the bathwater I guess

      • seaturtle@lemmy.dbzer0.com
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        1 year ago

        I can agree that Valve has done some good things, such as making digital distribution go big, making indie games viable, and doing a lot to advance gaming on Linux.

        But I’d also argue that that doesn’t obligate me to spend money to patronize them, particularly when I can get a better (by virtue of being DRM-free) product elsewhere.

    • Jako301@feddit.de
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      1 year ago

      You never owned any software, even before valve. All you ever purchased was a license key that could be revoked at any time.

      That isn’t a problem made by valve, it existed far before the whole company was even founded. The underlying issue is the way digital mediums are licensed and the corresponding copyright laws.

      • Morgikan@lemm.ee
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        1 year ago

        That’s not really true. I still have physical media that I’ve purchased as a teenager. That’s not a license key that I own that’s physical media. It was independent of any licensing servers or anything like that. Digital media licensing didn’t really start taking effect until about 2010ish en masse. Prior to that most streaming services like Netflix weren’t really streaming services as internet infrastructure didn’t quite exist to that degree yet.

    • LufyCZ@lemmy.dbzer0.com
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      1 year ago

      They would probably have issues with publishers if you actually owned the titles.

      It’d probably make them very heavily liable if for some reason Steam shut down, they had to make something unavailable for some reason, whatever.

      • Morgikan@lemm.ee
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        1 year ago

        This is exactly what happened actually in one of Valve’s court cases. It wasn’t that Steam went down, but rather the user was permabanned. When that ban happened he lost access to his game library. However, he had purchased those games so he argued successfully that he had a right to download what he purchased. Valve attempted to argue that they were a subscription service so that they would not have to provide anything to him. In the end since he won the case, he was allowed to download what he purchased. I’m sure that created a weird situation for those publishers and I’m not sure whether or not Steam had to remove the Steam DRM prior to allowing him to download.

    • Kumatomic@lemmy.dbzer0.com
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      1 year ago

      They also forced developers to never price lower on any other platform than steam as a condition fire selling on steam. Which is not only unethical, it’s illegal. Also the secret hardware changes to steam deck which people usually try to justify, but was shady no matter what.

      • Jako301@feddit.de
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        1 year ago

        That’s not entirely true. Valve forces devs to not sell Steam keys lower on other sites without also going on sale on Steam in a reasonable close amount of time.

        I know it sounds the same at first, but it’s a drastic difference. You can generate as many Steam keys as you like and sell then on other sites, Valve won’t see a single cent from these sales. They however still provide their online services and servers for free for all those keys sold on other sites. It is quite reasonable that they force you to match prices since they literally are losing money (albeit not much) if you sell on other platforms. And I don’t mean lost sales, but infrastructure cost.

        And additionally is this rule pretty much never enforced. AAA studios have special deals and indi devs aren’t worth the hassle.

        • Kumatomic@lemmy.dbzer0.com
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          1 year ago

          I can’t speak to whether or not that is true, because it’s not necessarily exclusive. Both can be correct. It’s not what’s in the antitrust lawsuit. it’s not what I’m talking about either. The issue outlined in the antitrust suit is: *“Valve has for years maintained its dominance and thwarted effective competition by engaging in various anticompetitive acts. For example, Valve forces game publishers to agree to a Platform Most-Favored-Nations Clause (the “Valve PMFN”) as a requirement to access Steam. Valve explicitly requires that publishers agree that games sold elsewhere must be sold “in a similar way to how you sell your game on Steam” and publishers cannot “give Steam customers a worse deal” for games sold elsewhere,2 i.e., Valve prohibits publishers from giving consumers a better deal on other stores that compete with Steam. Valve interprets and enforces this language to encompass price parity, forcing game publishers to charge the inflated Steam Store price across the marketplace, on all game sales, even sales of games that are not enabled for Steam. Valve thus uses its PMFN to control the prices of games sold in the Steam Store and in other stores. Rather than lowering prices to Steam customers, Valve’s PMFN has the effect of reducing price competition and raising game prices.” That’s one of several complaints against Valve." * I’m really surprised so many people here of all places believe any corporation gives a shit about anything but their money. Corporations are never your friend. If they helped make piracy necessary it wasn’t done for our benefit, it was done because it is profitable for them. Here’s the complaint in case No. 2:21-cv-00563-JCC in it’s entirety: https://www.steamclaims.com/_files/ugd/5210fb_80b19705e27549158fea02a16055b0e4.pdf

          • Jako301@feddit.de
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            1 year ago

            I’m really surprised so many people here of all places believe any corporation gives a shit about anything but their money. Corporations are never your friend.

            I never said valve is a friend, they simply are the more trustworthy party in this lawsuit. Two things about this:

            1. I’ve never seen any proof of this MFN clause. I’ve read the Steamworks distribution agreement (which is hidden behind an NDA), I’ve read the steam TOS, I’ve looked through the steamworks documentation that is declared as legally binding in the contract, I’ve looked for screenshots or citations. There is nothing that would even suggest they are interfering with non-steamkey prices apart from what Wolfire games tells the court. (Who are, of course, coincidentally using the same Lawfirm as epic does, which makes this whole thing even more suspicious.)

            2. This is the second time this lawsuit is brought up and there are pretty much no complaints from other devs, not even anonymous. Usually when lawsuits like this happen a bandwagon full of people come out to complain, twitter descends into a shitstorm and reddit digs out their aluminium foil hats. But there is absolutely nothing at the moment.

            You are free to post any links with proof you have. Maybe the lawsuit will dig up something in Valve’s basement. But as of now, everything we’ve seen is just one big accusation from Wolfire games.

            • Kumatomic@lemmy.dbzer0.com
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              1 year ago

              You did not that’s correct, that was meant more towards all of the people in the thread in general worshiping steam as a corporate savior. That was poor writing on my part. The things you mentioned are almost word for word the conjecture you find on Reddit and has not proof itself. I would love to see a copy of the MFN myself. Valve definitely admits they ask developers to offer similar prices according to their responses to other users, but won’t deny it or produce a copy themselves of any MFN. All I’m saying is they’re in a well deserved anti-trust suit that covers several topics beyond the MFN as detailed in the links I did provide. Their motions to dismissed have been slapped down because the judges feels there’s enough evidence to proceed on at least some of the claims. I guess we’ll see whether the case can prove itself or not and neither of us will really know until all of the evidence is presented. I’m not blindly believing they must be guilty, but it’s hard to say Steam isn’t a monopoly. There are plenty of other reasons to dislike Steam, but arguing that with the other people here is a bit like arguing with gun owners. People are willing to dismiss their principles about things that affect the macrocosm quickly when it could deprive them of something they personally enjoy.