It just stood out to me as what seems to be at least 2 distinct interactions which you attributed to a continuous progression of reasoning by the same group. I think it’s perfectly valid critique of the game design to say “this mechanic, while I understand the intent, actually makes it harder for me to engage with the sum content of the game over any timespan”. That is critique I gave at the time, and to think that someone might take my words to mean that I am simply too foolish to engage with the game in the way it was designed is what irked me. There were disruptions to the cadence of content updates and other factors which made complaints about ACNH content pacing a more complex issue than that is all.
Animal Crossing has always been a real-time game. That’s it’s main gimmick. If it wasn’t a real-time game, it wouldn’t be Animal Crossing anymore. My advice to someone who’d be bothered by that would be simply to play something else. The game basically relies on it, and games shouldn’t be made to please everyone, because then it’s a very lukewarm experience.
Personally l wouldn’t play Animal Crossing if it didn’t have the realtime mechanic. The whole point of it is a second life that carries on next to your real life one. It’s the main part of the appeal.
Respectfully, I think that’s poor advice, because there is a lot to be enjoyed in ACNH completely separate from the realtime elements, as well as timeskipping not really doing that much to preclude players from enjoying and engaging with the realtime elements. It’s just some specific parts of the later game economy which are totally gatekept by on logging in at a specific time, or logging in daily just to check whether there’s gonna be a meteor shower that night (the chance for which is random and fairly low). And if you log in the day before a meteor shower after 6pm, well you’ve already missed out on the window where you can complete activities to influence the number of meteors that drop, so you won’t even be able to utilise them as a resource - in this case the entire system of introducing pre-meteor shower events to hype up the player is invalidated. Better luck next shower.
I’m not saying these elements of the game design are pointless and that there’s no reason they should be there, but they’re the parts of the game that make the least sense to champion for me. But it sounds like we fundamentally disagree on that and that’s OK. Thanks for engaging with my opinion.
It just stood out to me as what seems to be at least 2 distinct interactions which you attributed to a continuous progression of reasoning by the same group. I think it’s perfectly valid critique of the game design to say “this mechanic, while I understand the intent, actually makes it harder for me to engage with the sum content of the game over any timespan”. That is critique I gave at the time, and to think that someone might take my words to mean that I am simply too foolish to engage with the game in the way it was designed is what irked me. There were disruptions to the cadence of content updates and other factors which made complaints about ACNH content pacing a more complex issue than that is all.
Animal Crossing has always been a real-time game. That’s it’s main gimmick. If it wasn’t a real-time game, it wouldn’t be Animal Crossing anymore. My advice to someone who’d be bothered by that would be simply to play something else. The game basically relies on it, and games shouldn’t be made to please everyone, because then it’s a very lukewarm experience.
Personally l wouldn’t play Animal Crossing if it didn’t have the realtime mechanic. The whole point of it is a second life that carries on next to your real life one. It’s the main part of the appeal.
Respectfully, I think that’s poor advice, because there is a lot to be enjoyed in ACNH completely separate from the realtime elements, as well as timeskipping not really doing that much to preclude players from enjoying and engaging with the realtime elements. It’s just some specific parts of the later game economy which are totally gatekept by on logging in at a specific time, or logging in daily just to check whether there’s gonna be a meteor shower that night (the chance for which is random and fairly low). And if you log in the day before a meteor shower after 6pm, well you’ve already missed out on the window where you can complete activities to influence the number of meteors that drop, so you won’t even be able to utilise them as a resource - in this case the entire system of introducing pre-meteor shower events to hype up the player is invalidated. Better luck next shower.
I’m not saying these elements of the game design are pointless and that there’s no reason they should be there, but they’re the parts of the game that make the least sense to champion for me. But it sounds like we fundamentally disagree on that and that’s OK. Thanks for engaging with my opinion.