I mean, we can debate “high-end”. By RDNA 5, we should have 4k @ 120 fps as a base-line for all dedicated GPUs. Where do you go after that in consumer GPUs?
While there will always be a small, enthusiast market for super-high end GPUs, I’m not sure the mainstream will be interested in pushing 240 FPS. Maybe Nvida sees the writing on the wall, which is why they’re pivoting away from consumer-focused GPUs.
And if AMD continues to serve us solid 300-600$ dGPUs until then, I think that’s still a win. I don’t think the market for >1000$ dGPUs is that large anyway.
I mean, all of that assumes requirements won’t keep increasing. Raytracing just artificially increases the performance requirements once you start getting to the top of what’s possible. The same will be done once RT is getting capped out.
I mean, we can debate “high-end”. By RDNA 5, we should have 4k @ 120 fps as a base-line for all dedicated GPUs. Where do you go after that in consumer GPUs?
While there will always be a small, enthusiast market for super-high end GPUs, I’m not sure the mainstream will be interested in pushing 240 FPS. Maybe Nvida sees the writing on the wall, which is why they’re pivoting away from consumer-focused GPUs.
And if AMD continues to serve us solid 300-600$ dGPUs until then, I think that’s still a win. I don’t think the market for >1000$ dGPUs is that large anyway.
Yes, but also this is why NVidia pushes raytracing.
I mean, all of that assumes requirements won’t keep increasing. Raytracing just artificially increases the performance requirements once you start getting to the top of what’s possible. The same will be done once RT is getting capped out.