This network is not using a whitelist or DPI and VPNs are not blocked. It has a captive portal. I do not think they explicitly blocked individual games, rather, it’s a side effect of a third party rule set they use. These games are ultra low bandwidth like OSRS.
I’ve tried swapping DNS servers, found that 1.1.1.1 is blocked along with WARP. Google DNS works, it might be their default. OSRS and Wild Rift can’t make it to the log in screen and connect to the game servers on Android. If I set 1.1.1.1 as my DNS before connecting, the connection refuses.
I tried TCP Port 443 with OpenVPN and Port 53. The problem is that VPNs also prevent the games from connecting because games try to stop VPNs. I couldn’t login to Wild Rift with it.
- Why would they be blocking these? Is it a network default setting? What exactly are they blocking, is it Google Play?
- Could I set up a home VPN to my home router/PC? How safe and reliable is it?
Final notes: I have a budget cell plan so I can’t use cell data. Also, I feel like I should be able to do these relatively meaningless tasks on the network because A) it’s not middle school and B) my tax dollars/donations contribute to this place.
- Use your own internet if you aren’t happy about the rules set by someone else
- Your tax dollars pay for it which means you get to vote on the governance of it. Go to town meetings, and bring up your concerns. Then ALL the people paying their tax dollars to support it get to make the choice they want collectively.
Why do you need to play racing games at the library? Why not do that at home? Why not get a better cell plan if you MUST play them when not at home?
You say it is a result of third party rules they use. In reality those rules keep the network protected and prevent issues that can result in expensive lawsuits against the library which then increase your taxes while reducing the services available.