New event released, and a fairly short list of changes, but it’ll be interesting to see how much better/different pathing feels after:
·Ranged units will now properly move closer to targets that are both out of range and unable to path to, instead of getting stuck in some situations. ·Units will no longer move far away when trying to make space for allied units.
It’s been having monthly updates for a while, at this point. The thing is, yeah, it was released in 1999, but it remained popular despite no significant updates in years, other than fan-made enhancements.
But they released the HD edition in 2013, and then the DE in 2019, with a variety of expansions / DLC along the way with both of them. Most recent expansion was to add Romans as a playable civ, and port Age of Empires I into the AoEII engine, so that you wind up playing AoEI in AoEII.
But, yeah, kinda cool that the game continues to receive support, and continues to receive support because it continues to be popular.
And, yeah, my desktop is overkill for the game. Though the requirements have gone up a fair bit since it was released in 1999. But it’s not like it’s slinging around a full scene of detailed 3D models or anything.