On console: Mw2 150gb warzone2 115gb Mw2s “cod hq” for launching games 50gb (the only mandatory one) Mw3 seems to be about 190 looking at articles. (For campaign, zombies and warzone)
They’re starting to obfuscate where each thing comes from now with the Cod HQ Launcher to play off the size of the games. As well as let you delete components like zombies and campaign to “save space” that they hoarded.
IIRC ark stores each model. If the island has 1000 trees, it stores the model of each of them, instead of having 1 model and copy-pasting it. Neither CoD not ark care a single bit for their storage needs.
No, I can’t believe you. I don’t want to believe you. A +400GB game, come on. Seriously.
On console: Mw2 150gb warzone2 115gb Mw2s “cod hq” for launching games 50gb (the only mandatory one) Mw3 seems to be about 190 looking at articles. (For campaign, zombies and warzone)
They’re starting to obfuscate where each thing comes from now with the Cod HQ Launcher to play off the size of the games. As well as let you delete components like zombies and campaign to “save space” that they hoarded.
Your consile is a whole CoD machine now, only by accident, not that someone intended to do so
Seems like something that could be intentional
ARK survival evolved with all its DLCs is ~450 :')
To be fair to Ark, it has 9 massive maps, and with the exception of the main one, you can install only the ones you want to play on.
IIRC ark stores each model. If the island has 1000 trees, it stores the model of each of them, instead of having 1 model and copy-pasting it. Neither CoD not ark care a single bit for their storage needs.
Heh, a single bit