Elder Scrolls 6 was announced incredibly early because of fan demand to know more about the game, as a former Bethesda developer talks about the upcoming ES6.
They seem to be going back to procedural generation for huge landscapes, but if Starfield is any hint of it, they still have their work cut out for them. I wonder, when people click on destinations to reach them instead of riding off to them like they did in Daggerfall, will people still call them out as “loading screens”?
They seem to be going back to procedural generation for huge landscapes, but if Starfield is any hint of it, they still have their work cut out for them. I wonder, when people click on destinations to reach them instead of riding off to them like they did in Daggerfall, will people still call them out as “loading screens”?
I like the Assassins Creed way, where you can only fast travel to places you’ve discovered already
Isn’t that most games with fast travel?