Enjoyable exploration at the very least. It’s the one thing Bethesda has always excelled at, but I knew Starfield was going to be a massive disappointment full of copy+pasted POI’s as soon as they mentioned “1000 planets” and procedural generation. So not only does Starfield fall flat on its face in the story and wooden dialogue departments (imo, all their games suffer here), it isn’t even able to save itself with the kind of immersive and rewarding exploration experience you’d have expected Bethesda to at least provide as they did with their previous games by merit of a handcrafted, curated map.
I’m glad the honeymoon period is over with this game and people are finally seeing it for the half baked, outdated, and bland exercise in mediocrity that it actually is.
I expected what it is but I hoped for better. Proc Gen has been done well many times. Bethesda even used to excel at it. They failed here though. The fact they don’t even use procedural tools to change facilities is frustrating. They could have doors positioned in different places, locked at different levels, secret shortcuts different to each one, and enemies placed in different locations. They didn’t do any of this. Every facility is exactly the same as the last time you saw the same one. Every container is in the same spot even. It’s impressively lacking in procedural generation where it would actually help and only used where it hurts the game.
Its a Bethesda Game, what did people expect?
Enjoyable exploration at the very least. It’s the one thing Bethesda has always excelled at, but I knew Starfield was going to be a massive disappointment full of copy+pasted POI’s as soon as they mentioned “1000 planets” and procedural generation. So not only does Starfield fall flat on its face in the story and wooden dialogue departments (imo, all their games suffer here), it isn’t even able to save itself with the kind of immersive and rewarding exploration experience you’d have expected Bethesda to at least provide as they did with their previous games by merit of a handcrafted, curated map.
I’m glad the honeymoon period is over with this game and people are finally seeing it for the half baked, outdated, and bland exercise in mediocrity that it actually is.
I expected what it is but I hoped for better. Proc Gen has been done well many times. Bethesda even used to excel at it. They failed here though. The fact they don’t even use procedural tools to change facilities is frustrating. They could have doors positioned in different places, locked at different levels, secret shortcuts different to each one, and enemies placed in different locations. They didn’t do any of this. Every facility is exactly the same as the last time you saw the same one. Every container is in the same spot even. It’s impressively lacking in procedural generation where it would actually help and only used where it hurts the game.