nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agoOriginal Halo devs reveal how much had to be sacrificed to create the iconic shooter: "We shipped at least one level we shouldn't have"www.gamesradar.comexternal-linkmessage-square3fedilinkarrow-up176arrow-down125cross-posted to: games@lemmit.online
arrow-up151arrow-down1external-linkOriginal Halo devs reveal how much had to be sacrificed to create the iconic shooter: "We shipped at least one level we shouldn't have"www.gamesradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agomessage-square3fedilinkcross-posted to: games@lemmit.online
minus-squareZpAz@lemm.eelinkfedilinkEnglisharrow-up18·11 months agoWould be nice if this was a bit more of an in depth article. Halo CE is one of the finer shooters ever made. Definitely one of the more important.
minus-squareQuicky@lemm.eelinkfedilinkEnglisharrow-up12·11 months agoIt’s just a shitty summary of a great article in this Month’s Edge. I’d recommend reading that instead.
Would be nice if this was a bit more of an in depth article. Halo CE is one of the finer shooters ever made. Definitely one of the more important.
It’s just a shitty summary of a great article in this Month’s Edge. I’d recommend reading that instead.