nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoTodd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting awaywww.pcgamer.comexternal-linkmessage-square50fedilinkarrow-up1169arrow-down140
arrow-up1129arrow-down1external-linkTodd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting awaywww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square50fedilink
minus-squareXiaz@lemmy.worldlinkfedilinkEnglisharrow-up17arrow-down1·1 year agowhoa now, don’t take away Elite:Dangerous one claim to fame. They have an entire milky way of procedurally generated planets with no POIs!
minus-squareGentlemanLoser@ttrpg.networklinkfedilinkEnglisharrow-up16·1 year agoI want to disagree, but you’re right. Elite Dangerous really nailed the emptiness of space lol
minus-squareBloodyFable@lemmy.worldlinkfedilinkEnglisharrow-up3·1 year agoI love that game to death and you’re so right, a galaxy wide, an inch deep.
whoa now, don’t take away Elite:Dangerous one claim to fame. They have an entire milky way of procedurally generated planets with no POIs!
I want to disagree, but you’re right. Elite Dangerous really nailed the emptiness of space lol
I love that game to death and you’re so right, a galaxy wide, an inch deep.