• cjf@feddit.uk
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    1 year ago

    I guess this game just doesn’t exist, but remember that tweet of the guy who had a dream about an open world pirate exploration game with Waluigi in it?

    That game.

    • all-knight-party@kbin.run
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      1 year ago

      Now I’m just imagining AC Black Flag, but Waluigi just replaces Edward whole cloth, just does all the voicelines and everything, everybody else just pretends he’s a normal guy.

    • Rakqoi@lemmy.cafe
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      1 year ago

      There is/was a fan made version of this in development! I don’t know the status of it currently, and I heard that development was rocky for a while… and they haven’t posted on the blog since 2020. But take a look anyway!

      https://seaofgreed.com/

  • LallyLuckFarm@beehaw.org
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    1 year ago

    Cities: Skylines but ecosystem repair. Plant forests, regrade areas of mountains to mitigate landslide potential, reintroduce species and study their functional relationships with each other… Game progression comes in the form of additional research grants or new area assignments which present new challenges and unlock a new set of tools/procedures, but the successes from previous sites allow for migration of the reintroduced species into the new site.

      • teawrecks@sopuli.xyz
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        1 year ago

        I’ve only watched gameplay of Terra Nil, but it seems like it’s just an environmentalism themed puzzle game. You could replace all the titles with colors, and all the buildings and what they do with arbitrary rules, and it seems like it wouldn’t look anything like an ecosystem sim. It would be like taking the game Lights Out, changing dark spots to “growth”, light spots to “wastelands” and saying the goal is to balance out the ecosystem.

        I didn’t see the late game though, so maybe I didn’t see where it shines.

    • teawrecks@sopuli.xyz
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      1 year ago

      I was hoping this was the direction Dyson Sphere Program would go. I think it would be an interesting twist on the factory management genre if nature was working against you; not in a Factorio “aliens will attack you if they see your pollution” way, but a “you’re producing pollution, this is creating more in-climate weather that is damaging your factories and changing the landscape dynamically” sort of way. I think this was the natural next step given that the game is already about climbing the Kardashev scale, producing more energy so that you can construct the means to produce exponentially more energy. Seemed like the natural next step would be exploring the balancing act that has to happen to achieve that energy production without also creating systemic issues for yourself that make it infeasible.

      Instead their latest patch adds aliens that attack you 😕.

    • Ultimatenab@beehaw.orgOP
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      1 year ago

      Hopefully our grandkids will play a game like that, or be it in real life by the time it is complete… I’m saying that as someone who backed in 2013 and have about 2k worth of ships.

    • interolivary@beehaw.org
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      1 year ago

      This but unironically. A game like SC would absolutely be My Thing™, although maybe without the MMO part (so I guess Squadron whatever-it-was from the SC team?) – generally people are twats and I want nothing to do with them.

  • CaptainBasculin@lemmy.ml
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    1 year ago

    Back in the day I playtested this game concept under an NDA, but since it expired I can talk about it.

    An FPS game in an open map with buildings, has 12 players playing but when someone dies, they respawn right there but swap to the opposite team. The last person to get shot gets eliminated and then the teams split again. This goes on until 6 players are remaining, who are declared the winning team.

    It was really fun to play, and I quite miss it.

  • t3rmit3@beehaw.org
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    1 year ago

    Eve Offline, with all other players being NPCs.

    I have a mental hangup with the very real dread of when hosted multiplayer games die, that all the time and effort I have spent, and all the things I’ve built, will just suddenly disappear. It’s why I run a private G17 Mabinogi server on my pc, rather than playing online.

  • Plume (She/Her)@beehaw.org
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    1 year ago

    It used to exist, but not so much anymore. I miss heavily community based FPS multiplayer games. With custom servers and so on. I played Counter-Strike: Source last night, what a breath of fresh air!

    Same, I played some Day Of Defeat: Source also a while back. I got onto a server, people were talking about random things and seemed to know each other, there was a sense of community, it felt like a local bar.

    It’s 3am and I’m chilling and talking with strangers while surfing on CS:S. God, I miss this.

    I miss that in newer games. It’s all matchmaking, all competitive and in many ways, modern games like this feels “no fun allowed”.

  • philomory@lemm.ee
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    1 year ago

    Here’s a weird one I had a half-baked idea for: Tower Defense Metroidvania. The idea is that your an acolyte of a temple (or a mechanic in a space station, whatever), and there’s an armed group trying to force their way past the temple’s traps and defenses to get to the heart of the temple and steal the macguffin; that’s going on in a little horizontal track at the top of the screen, and meanwhile the rest of the screen is Metroidvania gameplay as you navigate the interior of the temple (or space station) to activate defenses, acquire magical relics, and eventually awaken the temple’s guardian spirit. You lose if the bad guys get to the heart of the temple, you win when you successfully gather everything you need to awaken the guardian. In the meantime, you have to decide when and where to spend resources (including time) shoring up the “normal” defenses (that delay the attackers) and when you need to just push onward to awaken the guardian.

    • lnsfw3@lemmynsfw.com
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      1 year ago

      This is what I enjoyed about the first Tribes game. I remember wandering around my base, repairing the generators, placing turrets, fixing sensors, and murdering attackers. The rest of the team would be off grabbing the other teams flag or messing up their base.

      IMO the sequels didn’t get the balance between base maintenance and flag running quite right.

      • all-knight-party@kbin.run
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        1 year ago

        Damn dude, now I’m actually remembering base maintenance in online competitive games where you play a single character at all. Back in the day I used to enjoy that in Command & Conquer Renegade. Id hang back and repair people’s vehicles and the base when it came under attack.

        • lnsfw3@lemmynsfw.com
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          1 year ago

          I dig the role based games where deployables and vehicles are a thing. I’m sure there are still some around, but I can’t think of any.

          • Case@unilem.org
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            1 year ago

            The only thing that comes to mind would probably be the latest iteration of the Starsiege: Tribes series. Or I mean, the OG Tribes was great, and still one of my most fondly remembered shooters. Probably still some servers somewhere…

  • FlintFox@pawb.social
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    1 year ago

    A turn-based, tactical, squad-centered action title where a collective of vicious aliens invade the planet and you as the leader of a group of brave if vulnerable heroes have to save the world from the strange new threat. Except this time the world the aliens have picked to invade is a fantasy realm.

    Guiding mages, warriors and rogues against the threat from outer space, combining XCOMesque battles with traditional fantasy game combat and levelling mechanics. Advance through the map taking regions back in control rather than zigzagging around the globe. Both the dwarven and elven capitals are under attack, which one do you go to rescue first and gain the help a new race to pick your pool of heroes from? Manage your kingdom and choose which deities you build a temple for, determining whether you unlock paladins or warlocks as a sub-class. Beat the aliens to reach the dragon before its captured and converted to their side. And as you encounter more armoured enemies, let your blacksmiths experiment with slapping together scavenged items from the battlefield to form high -tier magitech armour of your own.

    It’s a fever dream combination of effectively XCOM and Majesty that’s been in my head for years because I love quirky mashups like this. Not necessarily anything new under the sun but I feel like with some work put into it, you could really forge something unique by embracing the combination of styles and genre conventions.

  • Mak'@pawb.social
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    1 year ago

    I want to play a game like Fallout, with perhaps a light plot, but a much heavier settlement building mechanic.

    Like, you found a settlement, and it’s filled with trash, debris, and burnt-out structures. As you scavenge and collect things, and attract people to your cause, the place slowly becomes cleaner and more structured. You can have settlers scavenge for themselves and fix up structures, farm for food, treat wounded, lead small armies against mutants and generally secure an area of a map, and really be able to treat the settlement as a home base.

    Playing Fallout 4, I was bothered by how I could build out all these settlements, place structures and whatnot, help these people, and still no one had the sense to pick up a broom and sweep up the pile of trash in the street.

  • FIash Mob #5678@beehaw.org
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    1 year ago

    Truly open-world Star Wars. Like a Breath of the Wild game except with multiple planets and all the Star Wars stuff.

    We had something close to it with SW: Galaxies, but… RIP SW: Galaxies.

    • _who_was_phone_@beehaw.org
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      1 year ago

      Someone should take this project on as their first foray into game dev. Bonus points if it’s a middle-aged woman.

  • Orm @beehaw.org
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    1 year ago

    I want a game that’s somewhere between Animal Crossing and Dwarf Fortress - something with the extensive world gen of DF, but with cute goofy animals, and maybe a little less grisly. So less sudden death by wildlife/zombies/collapsing ceilings, and more adorable wagon travel, trade and founding of settlements - which you then get to live in!

    • teawrecks@sopuli.xyz
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      1 year ago

      That sounds like a great idea. I’m picture something with the world and artwork of Root, but yeah, gameplay like Dwarf Fortress or Rimworld.

      So when you say “less sudden death”, would there still be death? Or would it have the potential as a kid-friendly intro to the simulation genre?

      • Orm @beehaw.org
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        1 year ago

        Omg yeah I had the style of Root in mind too!

        I go back and forth on how much of the dwarf fortress vibes to let in. Probably it’d be a bit distressing to see your adorable villager friends just straight up die. On the other hand, it would be kind of interesting to experience them getting old and passing away, plus racking up memories, hangups, traumas and complicated social connections like the dwarves do.

    • Random Dent@lemmy.ml
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      1 year ago

      Me and my SO had this idea (based on where we live lol) for a game that’s like Animal Crossing where it’s all cute and you build houses and a town for cute animal characters, except they’re all shitty crackheads so like you build a park and the next day there’s shit on the floor and all the streetlights are broken, you have to fish in the river to get old bikes and shopping carts out and so on.

  • Ehoalid@lemmynsfw.com
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    1 year ago

    A Microsoft Flight Simulator game but for cars.

    I just wanna drive around the world and see shit I can’t otherwise see, but in real time drives. I got the inspiration from those Trucker Simulator games.

    We’re almost there with Street View and satellite images, and the developer could do hand-modeling for certain cities and landmarks like MS FS does.

    • SugarApplePie@beehaw.org
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      1 year ago

      Yesssss, hard agree with this. I’ve been playing a lot of Euro Truck Simulator and I keep finding myself wishing it was 1:1 like MS Flight Sim. A woman can dream…

    • GrindingGears@lemmy.ca
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      1 year ago

      This. I remember playing Test Drive 3 as a kid, and being memorized with the choose your own route thing (which was huge for a game back then), and thinking how cool this sort of thing could be, if we could make the graphics realistic and basically make it like driving in the real world but it isn’t the real world.

      Well now we can make the graphics realistic. And we certainly have the data, the imagery and the technology.

  • teawrecks@sopuli.xyz
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    1 year ago

    The WoW raiding experience, but without the MMO, and possibly the addition of rogue lite elements (each raid is a run with its own progression, but wiping would be allowed and embraced).

    The format of DRG or Gunfire Reborn is pretty close, but 1) I prefer the high fantasy setting of warcraft to the gunplay, 2) I’m not interested in procedural levels, and 3) I want the focus to be on polished boss mechanics.

    Dungeon Defenders is also close, but 1) you’re defending instead of delving, and 2) it is also focused on killing waves of trash mobs rather than boss mechanics.

    Destiny bosses are sometimes well designed, but 1) don’t care for the gunplay, 2) classes hardly matter, 3) it’s a max of 6 people, and I think closer to 10 is the sweet spot.

    Gauntlet from a few years back was probably the closest, but still far from the mark. It could have used more mechanic heavy bosses, more meaningful gear, and a larger party size.