Nvidia is worried by Intel Battlemage and AMD competition if recent RTX 4000 Super specs leaks are anything to go by, with lots of VRAM for reasonable prices.
I think it’s because the new consoles have access to so much RAM/VRAM. So the games are developed targeting the large memory pools of the consoles, where the devs know they’ll have plenty, and then aren’t adjusted when they’re ported to PC
That’s what I think as well. Consoles are always dictating hardware targets so it is no surprise that with more VRAM/RAM in consoles the texture sizes increase as well.
I think it’s because the new consoles have access to so much RAM/VRAM. So the games are developed targeting the large memory pools of the consoles, where the devs know they’ll have plenty, and then aren’t adjusted when they’re ported to PC
That’s what I think as well. Consoles are always dictating hardware targets so it is no surprise that with more VRAM/RAM in consoles the texture sizes increase as well.