TL;DR: System requirements are ranging from M1 to M1 Pro or better Apple silicon chips. The game is priced at $60 on Steam.

  • sosodev@lemmy.world
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    1 year ago

    It’s bad on both sides. Apple broke userspace but Valve could almost certainly compile for modern Apple systems without too much effort.

    • __dev@lemmy.world
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      1 year ago

      I can see how you might come to that conclusion, but porting to 64bit is way more involved than it may seem. x86-64 is different enough to x86 that you’re basically porting to a new architecture: all your assembly will break just like it would porting to arm. On top of that all your sizes have changed and caused all sorts of bugs, for instance: long is 4 bytes under 32 bit on all platforms, but it’s 8 bytes on macOS & Linux and 4 bytes on Windows under 64 bit.

      • sosodev@lemmy.world
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        1 year ago

        But they’ve done it before… Other Source engine games, like Counter Strike Global Offensive, have been recompiled to run on modern macs. I understand it takes some effort but it’s still dumb.