I can see how you might come to that conclusion, but porting to 64bit is way more involved than it may seem. x86-64 is different enough to x86 that you’re basically porting to a new architecture: all your assembly will break just like it would porting to arm. On top of that all your sizes have changed and caused all sorts of bugs, for instance: long is 4 bytes under 32 bit on all platforms, but it’s 8 bytes on macOS & Linux and 4 bytes on Windows under 64 bit.
But they’ve done it before… Other Source engine games, like Counter Strike Global Offensive, have been recompiled to run on modern macs. I understand it takes some effort but it’s still dumb.
It’s bad on both sides. Apple broke userspace but Valve could almost certainly compile for modern Apple systems without too much effort.
I can see how you might come to that conclusion, but porting to 64bit is way more involved than it may seem. x86-64 is different enough to x86 that you’re basically porting to a new architecture: all your assembly will break just like it would porting to arm. On top of that all your sizes have changed and caused all sorts of bugs, for instance:
long
is 4 bytes under 32 bit on all platforms, but it’s 8 bytes on macOS & Linux and 4 bytes on Windows under 64 bit.But they’ve done it before… Other Source engine games, like Counter Strike Global Offensive, have been recompiled to run on modern macs. I understand it takes some effort but it’s still dumb.
Thank you for this perspective. It brings my irritation levels down a …. Bit