I love these mechanics. Manually controlling a player character to run around a world doing these things is great for immersion.
I’ve already played Skyrim and My Time at Portia.
I love these mechanics. Manually controlling a player character to run around a world doing these things is great for immersion.
I’ve already played Skyrim and My Time at Portia.
I’ve identified good progression systems as the main thing I like about games with crafting. You make something which enables you to get the next best thing, repeat.
Notable examples are Terraria, (modded) Minecraft to some degree, Runescape (no bias towards OSRS or RS3), Monster Hunter series, various MMO’s, Subnautica, ARK and Forager.