I didn’t play any Zelda since Ocarina of Time which I loved. I was expecting to have the same feeling in BOTW but I just can’t get into it.

After a few time into it I feel lost. I know that I have to go to some dungeon in the mountains but I just can’t because the character is freezing to death. I cannot afford spending hours randomly exploring the map, relying on luck to discover which mechanic protects agains the cold. There is no guidance except for the fact that there is a dungeon to explore.

I looted a nice sword but after very few encounters it broke in the middle of a fight. Weapons being so fragile just do not make sense, maybe some people appreciate that but knowing that whatever looted is going to be destroyed just make me want to stop playing.

If anyone felt the same, did it click at some point into the game ?

  • Clown_Tempura@lemmy.world
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    1 year ago

    I’m going to be real- I enjoyed BotW and TotK enough, but I don’t see them as traditional Zelda games and it actually pisses me off that Aonuma has come out and said we will NEVER get a traditional 3D Zelda ever again. So the success of the open-world Zeldas is the nail in the coffin for the games we actually grew up loving. The death of the open-world fad can’t come soon enough, most of these games are nothing special.

    • misanthropy@lemm.ee
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      1 year ago

      I tried and hated both. Which sucks, because I have played just about every Zelda game up to botw. It’s just not a Zelda game. It’s generic open world adventure game number 58957853378 with a Zelda graphics pack…

      • a_fine_hound@lemmy.world
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        1 year ago

        I agree wholeheartedly, I haven’t played any Zelda before BotW and based purely on reviews you’d think it’s the second coming, but then it’s just kind of a cool open-world puzzle game with truly atrocious combat system. It feels like some people just love bland and uninspired as long as it has Zelda branding.