• ChaoticNeutralCzech@feddit.org
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    1 day ago

    I’m willing to sacrifice about 10 % of the range by re-rolling if the number generated has too low/high value or low entropy (for example if its GZ compression is shorter than original). The range should taper off too, for instance if 2¹²³+1 is the technically lowest number possible, it should still have a 99% chance for a re-roll, so there’s no “hard” lowest possible number. I don’t want to be in the “front line”.

    Of course, here the RNG was clearly compromised.