Ehh, I still felt that was too light/dark. Like FONV you could solidly be a grey area person. Kotor gave you options but you either went left or right. It was more about needs. FO4 was very clear on your options. You could sell a child and be evil because by the time you made it to that point, you didn’t need the caps. You could then kill the people you sold the child to, and then get a reward from the parents from returning said child. And the funniest part was that by then, it was a simple choice because you really don’t gain anything by maxing caps.
I liked Kotor’s ability to make all the good choices but pick enough pockets to still do a dark side run.
Ehh, I still felt that was too light/dark. Like FONV you could solidly be a grey area person. Kotor gave you options but you either went left or right. It was more about needs. FO4 was very clear on your options. You could sell a child and be evil because by the time you made it to that point, you didn’t need the caps. You could then kill the people you sold the child to, and then get a reward from the parents from returning said child. And the funniest part was that by then, it was a simple choice because you really don’t gain anything by maxing caps.
I just felt less like a sith lord and more like a douchebag most of the time in Kotor.
Very fair.