The very bad news is, Nvidia says turning DLSS 5 on will currently reduce performance by 50-60%. And that’s across the board—no matter the game.

  • Björn@swg-empire.de
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    23 hours ago

    Funny how DLSS went from a performance enhancing to a performance reducing technology. Kind of the state of the whole gaming industry.

    • inclementimmigrant@lemmy.worldOP
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      6 hours ago

      So my argument from the start has always been that DLSS and FSR would eventually be abused by both the creators and the developers, using upscaling not as a tool to lengthen the useful life of older video cards but a vendor locked crutch worse than the whole era of “Nvidia, the way it’s meant to be played” bullshit.

      And I think for the most part, it’s come true. Every new revision is locked to the latest cards, negating the whole original purpose. Developers are optimizing less and even started recommending it as preferred specs. The vendor lock is certainly real and only getting worse, especially with this crap

      Also given that Nvidia themselves are stating to expect a massive drop in frame rate, one has to wonder if this is part of their plan for “You’ll own nothing and like it” strategy. I mean if it really takes a second SLAI 5090 with a massive power draw, then for most gamers, even those who have some disposable income, that isn’t going to be achievable especially now when a 5090 costs 5090. In swoops Nvidia with their Geforce Now you pay forever and own nothing since the scarcity brought on by Nvidia is now your only real option to play a game that doesn’t look and act like crap.

      I never thought it would get this bad, this quickly honestly.

    • KairuByte@lemmy.dbzer0.comM
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      14 hours ago

      Could be argued it was always just a “graphic improving” technology, and has simply moved past the point of equivalent exchange.

    • alphabethunter@lemmy.world
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      20 hours ago

      For Nvidia? Literally nothing. AI sales and more expensive GPU sales, Jensen’s cock must be trying to get erect so much right now.

  • mindbleach@sh.itjust.works
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    21 hours ago

    The appropriate use of this technology would be to make rendering dirt cheap and then apply style transfer as a constant overhead. But really, it should be something the game does. Like if you develop on some 500 FPS relic of an engine, but train with offline renders of whatever you want it to look like. Full global illumination, true subsurface scattering, flawless hair sims. all that fancy shit. Spend an hour path-tracing each frame. That’s the look you’ll fake on top of a fullbright Source g-buffer.

  • starblursd@lemmy.zip
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    22 hours ago

    To be fair, it’s current state is nowhere near release state but either way I don’t know anybody that would actually want their game to look slopified. It looks so bad not to mention the fact that I want all of the performance out of the overpriced graphics card in my system

    • ryper@lemmy.ca
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      9 hours ago

      It’s releasing today so this is “release state”. It’s supported in NBA 2K27, which releases tomorrow.