Recently Unity announced a pricing update which changes the pricing model from a simple pay per seat to a model whereby developers have to pay per install. This isn't restricted to paid installs or plays; it applies to every plain install.
This price change has some particularly grave consequence
There isn’t a chance in hell OSS game engines keep up with UE and unity. And as we all know gamers are a really forgiving group who tolerate unoptimized choice really well.
There isn’t a chance in hell OSS game engines keep up with UE and unity. And as we all know gamers are a really forgiving group who tolerate unoptimized choice really well.