Hey all, I’m on the hunt for games that really suck you into their world, the kind where you look up and suddenly three hours have gone by.

Games I’ve loved and couldn’t put down:

  • Plague Tale
  • Horizon
  • Subnautica
  • Mass Effect
  • Expedition 33
  • Homeworld

Doesn’t matter the gente, as long as it’s got that vibe where you just exist in the atmosphere and forget about everything else.

What are your go-to games when you want to disappear into another world? Bonus appreciation if it’s something underrated or off the beaten path.

Edit: Thank you all. I will definitely keep this thread bookmarked. You all dwarved what I found on Reddit ir any other platform! Well done!

  • yyprum@lemmy.dbzer0.com
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    5 days ago

    There’s this game that’s actually really short, around two hours gameplay, but in that time they manage to absorve you into a world that after a few years I still remember fondly. The experience is really unique, just like the gameplay.

    I am actually surprised it is not already mentioned.

    Journey (in steam)

    The price is well worth it. And in general, games by that company, annapurna are great examples of atmospheric games.

    Stray for instance, it is more classical in the approach to the game style but it is amazing ( you play as a cat in a postapocaliptic world).

    Stray (in steam)

    And talking of those games another that comes to mind as really absorving is Firewatch. Less action, more adventure style but so pretty.

    Firewatch (in steam)

    • Einar@lemmy.zipOP
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      5 days ago

      Journey is brilliant. Thank you for the reminder. A second run might be in order. It’s short enough.

      Stray… I probably should love cats for that. I’ll take another look.

      Firewatch. I’ve seen it a few times. Should check it out again. At every look it feels like it’ll bore me. Might be wrong.

      • gwl [he/him]@lemmy.blahaj.zone
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        5 days ago

        Stray was another case of the marketing made it look like an entirely different game (open world platformer with puzzle elements) when it’s really an intentionally linear puzzle game with no platforming